73%Strong matchSoulash
70%50370% positive reviews, Mostly Positive across 503 reviews·Traditional Roguelike · Fantasy
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A deeply simulated turn-based open-world roguelike on a continent forty-four times the size of Skyrim: wander, delve dungeons, sail, steal, build an empire or a cosy home, age cheese into spells, go fishing, become a vampire. The world remembers what you did.
Roguefort
SteamRoguefort is a turn-based open-world roguelike in the tradition of Caves of Qud and Dwarf Fortress, with the tactical spell-feel and mechanics of Rift Wizard. The continent of Cantal is at war over cheese the way Dune is at war over spice - it's the economy, the cosmology, and the source of magic. Beneath every region sits a layer of lore. Beneath every NPC sits a web of faction, reputation, and memory.
This isn't a joke or cheese-pun game and Roguefort isn't a colony sim. It's a deep open world you can disappear into for hundreds of hours, in whatever role you want. Most players spend their time wandering, exploring, dungeon-delving, and questing. The homestead and worker systems offer a colony sim experience (Rimworld style) and cosy home building (think Stardew Valley) but are entirely ignorable if you want.
In this game you don't memorise spells from a tome. You age war cheese in the right cave, in the right region, with the right cultures, and the wheel goes in your spell belt. The character you're playing is an affineur - a master cheese-ager - and your skill at the craft persists across runs, from raw beginner to legend of the continent. Six spell families across multiple tiers: Heat, Cold, Rot, Force, Control, Arcane. Each cast crumbles the wheel a little. When it's gone, you craft another. If you've played Rift Wizard, the tactical feel and visual style and feel sits in that direction.
Five rival cheese guilds - Thymerock, Roquelle, Grasse-Verdenne, Brinehold, Fennmarche - hold a continent of fourteen biomes from glacier to volcano. NPCs sit in a web of faction, reputation, and memory: settlements track what you've done and reflect it back at you in shifting prices, dialogue, and patrols. An ecology engine tracks what you've cut down and what's still growing back. Overharvest a forest and it stays thin for a long time. The guilds are at war the way craftspeople are at war: with embargoes, sabotage, occasional mercenaries, very long memories. The world doesn't pause when you're indoors.
Turn-based, played on a grid. Hand drawn tile sprites by default, full ASCII mode for the purists. Full gamepad support with an on-screen keyboard for character creation, in case you'd rather play it on a sofa. Permadeath if you want it; Wayfarer mode if you don't, where death drops you somewhere nearby - at your homestead, a friendly town, or a prison cell - instead of ending the run.
There's a demo on this page you can download right now. It's a fenced corner of Grasse-Verdenne, a village called Hearthmere, a starter house with a sword in the chest, a Warden with work for you, and a handful of dungeons within walking distance. The demo isn't a "lite" version. It's already surprisingly deep and some players have got more than 20 hours into the demo already.
Please consider wishlisting and following if you want to know when the full game arrives. I'm one person making this, and I'm in the Discord most nights talking about the game, reading bug reports, and theorising lore.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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The best games like Roguefort are Soulash, Realms of Magic, Path of Achra, Dark Quest 3, and Heads Will Roll: Reforged.
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