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An idle cultivation RPG about pursuing immortality—and a bond worth returning to. Choose your path, plan gathering and crafting, and keep promises to Su Qingyao through action. Explore a world of stories and carry an echo of this life into the next.
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Match strength key:80+65+50+<50Xiantu: An Idle Tale of Immortality
SteamAbout Xiantu: An Idle Tale of Immortality
A long life. A bond worth seeking.
She saved your life on a mountain road, then disappeared into the immortal peaks. From a borrowed room in Qingxi Town, you begin to train, gather herbs, refine pills, and wield a sword—seeking immortality and another chance to meet her. Xiantu is a single-player idle cultivation RPG told through text, encounters, and relationships. Arrange your training and let the years pass. Return to hard-earned progress, new paths, and decisions that still need you.
Choose how you grow stronger
Build momentum and pierce armor with the Sword path, spend qi to sustain yourself with Alchemy, or fight alongside spirit beasts with Spirit Bond. Pair one of three paths with two of six supporting disciplines in hunts, secret realms, and the Trial Tower. Train twelve disciplines across ten major realms. Refine pills, forge gear, craft talismans, lay formations, or raise beasts. Join a sect, accept its duties, or pursue a career at court. Decide where the years will go.

Give your idle journey a destination
Choose a recipe, inspect its ingredients and sources, then set a production quantity and purchasing budget. Your plan can travel, gather, craft, and hunt as needed, stopping when the goal is met. 83 recipes gradually open up new production routes. If supplies run out, your health fails, or a required material cannot be obtained automatically, the plan pauses with a reason so you can take over.

Keep a promise through action
Su Qingyao has ambitions of her own. Ten chapters of shared experiences offer two choices each: gather medicine with her, protect a route, restore a workshop, or leave something for those who follow. Only actions taken after a promise count toward it. Fulfilled promises improve herb fields, workshops, and safe routes, bring help in battle, and give this life a closing scene of its own. A letter, a map, or a furnace ember can carry its memory into your next life.

Finish this life. Begin another.
Explore 55 locations, 461 random encounters, and a ten-chapter main story. Your decisions can lead to nine major endings, while the stranger turns along the way may reveal 54 wry surprise endings. After reaching an ending, keep exploring or begin a new life. Your codex, achievements, and ending collection remain, and accumulated wisdom can help shape your next beginning.
Play at your own pace
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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