67%Strong matchLobotomy Corporation
94%57k94% positive reviews, Very Positive across 57k reviews·Management · Difficult
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Immortality is not a blessing, it is a burden. As Milton Clarke, you work at the 47/B Mandatory Sleep Hospital, review documents, surf the internet, and decide who will no longer exist. You don’t kill anyone. You only “put them to sleep.” The rules are clear. Every decision has consequences.
Plobania 47/B
SteamPlobania 47/B is a document-inspection game where each workday brings new rules, new cases, and new pressure. You review identification papers and system records, looking for inconsistencies while following constantly changing regulations.
Mistakes are recorded. Repeated errors lead to warnings, punishments, or worse. Doing everything “right” does not always protect you.
Each day introduces new directives, forms, and exceptions. Some rules contradict each other.
Plobania is a country where immortality is not a blessing, but a burden.

As Milton Clarke, you work at the 47/B Mandatory Sleep Hospital. People come in for inspection. Some beg not to be put to sleep. Some want to be put to sleep. Some remain silent.
In this game, you don’t kill anyone. You only decide who will no longer exist.
In Plobania, everything is old, broken, and mandatory. Plobintosh is no different.

This computer given to you by the government; boots slowly, shows incorrect warnings, sometimes freezes.
You browse the internet, customize your desktop, investigate mysteries, and sometimes you just play games.
Plobintosh never makes mistakes. If there is a problem, the problem is you.
Check the documents. Apply the rules. Stamp the seal. But remember, no file is just a file. The decisions you make here affect not only them, but you too.
In Plobania, people joke with you, insult you, cry, beg. Director Chuckles humiliates you, laughs at you, insults you, and loves you. You experience all of this as if it were a completely normal workday. No one tells you that this is wrong.
Some people defend being put to sleep but don’t want to sleep themselves. Some beg for freedom. Some are happy to be part of the system.
The consequences of your decisions do not appear immediately. Days later, someone comes and says, “You ruined my life!”, or “Thank you”.
You decide which one is worse at that moment.

Sometimes you make the right decision and everything gets even worse. Sometimes you make a mistake and the system rewards you.
In Plobania, the most disturbing thing is not violence. It’s that everything eventually becomes ordinary to you.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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