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GCubeSDK is an easy-to-use C++ framework to develop your own games that can run on the GameCube or accurate emulators. It has everything you need to build and test your very own games.

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About GCubeSDK

GCubeSDK is an easy-to-use C++ framework to develop your own games that can run on the GameCube or accurate emulators. It is highly inspired by three.js (a general-purpose 3D library), so the scene graph, cameras, lights, and materials should feel familiar. The goal is to give developers a tool to let them focus on what is most important: the actual game development.

GCubeSDK provides a lightweight, minimalistic GUI for developers who prefer visual management and minimal configuration, while remaining fully compatible with traditional terminal-based workflows. Whether you're comfortable in bash or prefer point-and-click simplicity. Start with the GUI to get your project running in minutes, or go straight into the terminal for complete control.

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Procedural geometries
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Material system (BasicMaterial, LambertMaterial)
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Directional and point lights
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Texture loading
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Perspective and orthographic cameras
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GLTF / GLB and OBJ / MTL loaders
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Automatic texture conversion
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Keyframe animation
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Animation mixer
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Complete skeletal animation
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Support for skinned meshes and rigs
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Particle Systems
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GDB remote debugging (USB Gecko / BBA)
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in-game console overlay
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Automated ISO builder
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Visual helpers (AxesHelper, GridHelper, Box3Helper)
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2D UI system (Object2D)
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Font rendering
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and many more
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GCubeSDK is an ongoing development effort that continues to improve over time. The roadmap is still long and will certainly shrink in the future. By now this project has a reached a shareable state. I am committed to continuously improving the framework if there is community feedback from developers actually using GCubeSDK.

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Splines
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Collision
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Audio
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Effects
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Fog
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Multiple Language Support
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PNG / JPG to TPL embedded conversion
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and many more
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Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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