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A 2–4 player cooperative supernatural horror investigation about intervening in recorded tragedies. The opening chapter unfolds in a fog-shrouded 1700s coastal town, where players inhabit different townsfolk and act within a relentless final hour before the outcome becomes irreversible.

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About The Incident Room

<i>History records a tragedy.</i><br><i>You arrive before it becomes inevitable.</i>

The Incident Room is a 2–4 player cooperative supernatural horror investigation game where you do not analyze events after they occur — you step directly into the final moments before a recorded tragedy is sealed into history.

Each chapter places players inside a different historical incident, at the point where belief, fear, and ritual have already begun to shape an outcome.

The Incident Room screenshot 1

Chapter 1: The Last Witch

The first chapter unfolds in a remote 1700s town, during the final 60 minutes before a documented tragedy known only as The Last Witch.

The town is awake. The people are certain. What must be done has already been decided.

Rituals are in motion. Beliefs are entrenched. Midnight is approaching.

This is not a crime to solve. It is a fate already unfolding.

There are no resets. If you fail, the tragedy resolves exactly as history remembers it.

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CORE GAMEPLAY

Asymmetric Co-Op Roles (2–4 Players)Each player inhabits a different townsfolk connected to the incident — doctor, priest, lighthouse keeper, librarian, fisherman, drifter — each starting in separate locations with unique access, authority, and blind spots.No single role can perceive the full truth. Coordination is mandatory.
Distributed InvestigationCritical information is scattered across:NPC testimony and interrogation
Forbidden texts and ritual practices
Environmental signs and unnatural disturbances

Understanding emerges only through communication, contradiction, and interpretation.

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WHAT MAKES IT DIFFERENT

You Play Before History Is Written You don’t uncover what happened. You arrive while it is still becoming inevitable.
Failure Is Canon There is no restart loop. If the ritual completes, that outcome becomes the historical record.
No Perspective Is Reliable The town lies to itself. NPCs believe what they say. Players must decide which reality to oppose.
Built for Replayability Shifting belief structures, ritual logic, and player-driven outcomes ensure no two incidents resolve the same way.

SESSION DETAILS

Players: 2–4 Online Co-Op
Session Length: ~60–90 minutes
Setting: 1700s coastal settlement
Genre: Psychological Occult Horror / Supernatural Investigation
Perspective: First-Person
Focus: Communication, tension, consequence

CONTENT WARNING

This game contains graphic horror themes, including violence, supernatural imagery, and intense psychological situations. Content intensity options are available.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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