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Age After Age. Build a thriving settlement, shape society across multiple eras, and dominate a living world economy. Choose your path - classic history, Steampunk, Gothic, and more in a deep city-building strategy with evolving logistics, citizen classes, diplomacy, and research.
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SteamAbout Age After Age
Age After Age is a next-generation city-building strategy game focused on logistics, citizen class simulation, and global economics. You begin with nothing but a small pier and a handful of settlers. From there, you must build production chains, satisfy the needs of three unique social classes, expand across handcrafted islands, and influence the world through diplomacy, trade, or domination.
Era Switching System: advance through a classic timeline, or divert your society into Steampunk, Gothic, Industrial, Utopian, or other alternative futures. Each path brings new technologies, visuals, production chains, and citizen expectations.
With deep systems, endless replayability, and layers of production, trade, and research, Age After Age is made for players who love long-form city builders, worldbuilding, and economic strategy.
FEATURES

Grow Your Settlement from a Tiny Dock to a Global Power
Your journey begins with a modest pier and a few hundred colonists. From there, you will:
A small settlement becomes a nation - if you can keep your people fed, clothed, happy, and productive.


Master a Deep, Highly-Detailed Logistics System
Logistics isn’t a side mechanic - it is the core challenge of the game.
Every resource must be transported efficiently through:
Poor logistics cause shortages. Shortages cause strikes. Strikes collapse production chains.
Your city is only as strong as your supply network.


Three Citizen Classes With Unique Roles and Demands
Your society is built on a layered class system:
Lower Class
They power basic production: farming, mining, lumber, fishery. Needs: cheap food, basic clothes, simple entertainment.
Middle Class
Manufacturing, logistics, specialized crafts. Needs: cooked meals, alcohol, meat, refined clothing, cultural places.
Upper Class
Research, governance, high-tier crafting. Needs: luxury goods, exotic imports, high-quality housing.
Each class is interdependent. Ignoring one creates shortages for the others - and cities can collapse from the bottom up.


12 Handcrafted Islands, Each With Its Own Story
Explore a world full of mystery, shaped by previous civilizations.
Each island features:



Take Part in a Dynamic Global & Local Trade Network
You’re not alone in this world.
Other settlements:
Prices on the world market fluctuate based on supply and demand. Cornering the market on a resource can make you rich - or make you enemies.
Become a peaceful trade empire, or a ruthless monopolist.


Research, Laws, and Government Decisions That Shape Society
Guide your people with hundreds of unlocks:
Research Trees

Laws and Government Policies
Every choice shapes your society’s culture and productivity.
Advance Through Eras or Diverge Into Alternative Universes
Choose the path of your civilization:
Classic Timeline
Middle Ages
OR break the timeline:
Steampunk Era
Brass machinery, steam automatons, airships, cogwork marvels
Gothic Era
Cathedrals of iron, alchemical forges, grim aesthetics
Each era dramatically changes:
Replayability is endless.


If you are:
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