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Survive endless hordes of infected in this top-down 2D roguelite inspired by Zombies mode. Weapons, drinks, synergys and bosses that will test you in every run.

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About Pay To Slay

PAY TO SLAY

💀 Endless waves. Broken builds. A mechanized war against the end of the world. 🤖 Control a combat construct, survive hordes of the infected, and discover what went wrong with Project Vanguard... one run after another.

Pay To Slay video 1

HOW MANY ROUNDS CAN YOU TAKE?

Pay To Slay is a top-down 2D survival roguelite in pixel art, inspired by the classic Zombies mode, where you face increasing waves of infected, mutants, and biotech aberrations.

Survive round after round, get random weapons and drinks, activate wild modifiers, and face brutal bosses that will test your build. If you fall... it's okay. The operator survives. The war continues.

Pay To Slay video 2

SURVIVE THE HORDES

Waves of increasingly larger and more dangerous enemies
Elites and bosses that appear alongside the horde
Maps filled with pressure, chaos, and quick decisions
Classic survival style: the harder you fight, the worse it gets

RETURN ABSURDLY POWERFUL

Random weapons with crazy synergies
Drinks that radically change how you play
Tarot cards that modify rounds (risk vs. reward)
And much more...

Every run is different. Every build can break the game in a new way.

Pay To Slay video 3

PROGRESS EVEN IF YOU DIE

Earn Bits, a persistent currency between runs.
Unlock new weapons, drinks, and upgrades in the hub.
Defeat countless bosses.
The system learns. You improve. The next run goes further.

DARK LORE, TOLD OVER A SLOW FIRE

In the early 80s, humanity turned to automation for survival.

Terminals, CRT screens, and remote-controlled combat humanoids.

No heroes. No glory. Just replaceable operators.

Something went wrong.

You will discover that the infection may not have been an accident...

and that the enemy was not always outside.

“The unit has been destroyed.”

“Assigning new combat shell...”

Welcome back, Operator.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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