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A fast, close-quarters multiplayer FPS in the classic arena tradition. Build your class, chain kills into scorestreaks and fight across Team Deathmatch, Search & Destroy, Domination, Hardpoint and more. Survive endless waves in Survival, or hold the line in Zombies.

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About Warfront: Call to Arms

CLASSIC ARENA COMBAT, BUILT FOR SQUADS

Warfront: Call to Arms is an independent multiplayer first-person shooter in the tradition of classic arena shooters: tight maps, fast rounds, a class you built yourself, and the rush of calling in a scorestreak at the right moment. Matches hold up to eight players. Public matches are real players only; Combat Training and Custom Games let you and your squad play against bots whenever you like.

GAME MODES IN THE CURRENT BUILD

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Core: Team Deathmatch, Domination, Kill Confirmed, Hardpoint, Capture the Flag, Search & Destroy, and Mixed Moshpit, a rotation the lobby votes on.
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Party: Free for All, Gun Game, One in the Chamber (one bullet, a knife and three lives), Survival, and Zombies (development preview).
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Warfare: Frontline.
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Combat Training: Team Deathmatch and Search & Destroy against bots, for you and your party only.

MOVEMENT AND GUNPLAY

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Sprint, lean around corners, crouch, and go prone to crawl under fire. Every weapon has its own prone stance, standing or lying down, hip or aimed.
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Iron sights, reflex sights, holographic sights, a magnifier, and 4x and 6x scopes with true picture-in-picture optics. Where the sight points is where the round goes.
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Combat knife for the moments a gun is too slow.
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Weapons fall where their owner did. Hold F on a fallen gun to take it for the rest of that life; your class is back when you respawn.
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Killcams replay the whole engagement, including the killer's attachments and scope view and everything that happened to you.

OPERATION SANDWATCH

A sun-bleached desert outpost: fuel depot, warehouse interiors and open sand lanes. It is built for Search & Destroy first, with plant sites, flanks and long sightlines. Sandwatch Dusk replays the map after sundown, with moonlight, haze and weapon lights that matter.

SURVIVAL

Up to eight operators hold out against raider waves that grow every round and come at you from the flanks. Earn cash for every kill, then spend it at the Quartermaster during resupply: weapons, attachments previewed live on your gun, armour plates, grenade resupply and perks such as Juggernaut, Scavenger, Bounty Hunter and Demolitions. Each wave ends with a payout and a breakdown of how the squad did.

BUILD YOUR LOADOUT

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Fifteen weapons across assault rifles, SMGs, marksman rifles, a machine gun, shotguns and pistols, including the AK105, TR15, MX68, Mk14 EBR, SRM-12 and McKelvie.
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Points-based Create a Class with perks, and a gunsmith with optics, magnifiers, suppressors, grips, lights, bipods and backup irons that mount where they would on the real weapon.
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Weapon camos earned through challenges, plus charms you can hang on your gun.
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Ballistics with bullet velocity and wall penetration, armour plates and helmets.
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Limited ammo that rewards picking your fights. Grab a fallen enemy's gun, or walk over a matching one to take its rounds.
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Frag grenades and flashbangs in every class.

SCORESTREAKS

Chain kills and objective play to call in the Recon UAV, drive a Remote Rover, or launch a Hunter Drone. More scorestreaks are in development: turrets, missiles, aircraft and drone swarms.

OPERATORS AND PROGRESSION

Create your operator with a full character creator: face, hair, gear, patches and kit. Fight for STRATCOM or VANGUARD. Rank up, unlock weapons and attachments, complete challenges, and enter Prestige when you hit the level cap. The Barracks tracks your career, mode and weapon records.

PLAY TOGETHER

Steam parties and invites, lobbies with map and mode voting, host migration, killcams, and an after-action report every match. Bots in Combat Training and Custom Games hunt, flank, hold corners, use cover and call out what they see.

BLACK MARKET

Earn Black Market cases by playing. Open them with keys for weapon skins, each with its own wear and pattern, plus charms and patches. New players start with three free keys.

ZOMBIES: DEVELOPMENT PREVIEW

Zombies is playable now as an early preview on Dead Signal, a ruined broadcast center. Hold the newsroom against endless rounds: rebuild window barriers, buy doors and wall weapons, restore the power, and collect perks. Zombies has its own rank and map records. It is unfinished, so expect rough edges while it is built out.

IN DEVELOPMENT

Warfront is in active development and closed playtesting. Coming up:

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Zombies: the full Dead Signal map, then Cold Storage and Last Transit.
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New maps: the remodeled Sandwatch 2.0 compound with expanded interiors, and more multiplayer maps, including Arctic Research.
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More scorestreaks, weapons, attachments, operators and camos.
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Controller polish, balance passes and performance work driven by playtest feedback.

Features and balance will change as testing continues, and progression may be reset during development.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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