You have until nine. Ransack the room, decide what actually matters, and cram it into a suitcase that is always one slot too small. Everything you leave behind comes back - as a story about how your trip went.
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Match strength key:80+65+50+<509Clock OverPack
SteamAbout 9Clock OverPack
You have until nine
The alarm went off. It is 8:30. The suitcase is open, and the room is still a room.
There is always one slot too few
Every item has a shape. Stand it up, lay it flat, turn it around - you still cannot fit everything. Deciding what to abandon is the whole game.
What you leave behind becomes a story
Forget the charger and your phone dies at 3% - with the map and the ticket inside it. The score is a number, but the results screen tells you how your trip fell apart.
Yours and not yours
The hotel towel. The office charger that is not yours. Things that cost you points look exactly like the things you need. When you are in a hurry, your hand moves first.
Three different nine o'clocks
Chaos
The room starts already turned upside down. Objects bolt when you touch them, drawers hang open, and the room keeps shaking on its own. The same three minutes become a completely different three minutes.
Three minutes a run, then one more
Grades from D to SSS, an online leaderboard, and furniture that moves to a different layout every run.
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