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CHWÆST: A Creeping Parasite Horror screenshot 1
Trailer official (gameplay)
HOW TO FEED THE BIOMASS CORE
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Feb 26, 2026·Airem·

A late-90s retro 3D horror where you feed the Biomass Core to escape. No keys. No doors.

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About CHWÆST: A Creeping Parasite Horror

CHWÆST — Feed the Biomass Core to progress

CHWÆST: A Creeping Parasite Horror screenshot 1

A late-90s inspired retro 3D horror where progress is biological.

You don’t unlock doors. No keys — you feed the Biomass Core.

CHWÆST takes place inside a living organism. Passages overgrow, corridors tighten, and the environment reacts to your presence.

At the center lies the Biomass Core (the Core) — the only way forward.

Your goal: complete simple objectives, bring offerings back to the Core, and push deeper until you find a way out.

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How progression works

The entire environment is a single organism that depends on the Biomass Core being fed.

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When the Biomass Core is hungry — passages are blocked
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When you feed it — the organism retracts and reveals new paths

Doors are replaced by tendrils. Keys are replaced by food for the Biomass Core.

The core gameplay loop

find → grab → return → feed the Core

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objects hidden in darkness that must be carefully spotted
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small creatures crawling along the floor
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organisms that hide or escape when approached

In the game, you are given clear objectives such as:

Active outgrowth: Mushrooms → Feed the Core (Mushrooms 0/6)

FEED THE BIOMASS CORE — RETRACT OUTGROWTHS (0/5)

Every trip deeper into the tunnels becomes a decision: how far can you go before you must return to the Biomass Core?

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One location. Constantly changing paths.

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item placement changes each playthrough
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you never fully know what you will encounter when you return to the Core

Visual style: how you remember it, not how it looked

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low internal resolution scaled sharply
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limited color depth and dithering
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classic 50/50 transparency effects
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subtle geometry artifacts that make the world feel unstable

This is not meant to be pretty. It is meant to feel unsettling and unsafe.

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What to expect

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a short, intense horror experience (30–60 minutes)
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a unique mechanic centered around feeding the Biomass Core
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exploration of dark, organic tunnels
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minimalist rules and clear in-game objectives

If you enjoy horror that is mechanical, raw, and unpredictable — CHWÆST is exactly that.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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