Welcome to the world of GBWEngine, where you can enjoy enjoyable exploration in semi open or sandbox levels, using different weapons and equipment to engage in thrilling battles with various monsters.
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SteamAbout GBWEngine
Welcome to the world of GBWEngine, where you can enjoy enjoyable exploration in semi open or sandbox levels, using different weapons and equipment to engage in thrilling battles with various monsters.
INTRODUCTION
This is a technical demonstration of the development results of a typical ARPG game.
At present, its content mainly includes:
The character has 52 basic attributes that include five categories:
-Consumption attributes: health, mana, fury, endurance.
-Attack and defense attributes: 8-dimensional damage, additional damage, and resistance (physical/magical/bleeding/poison/ice/fire/electricity).
-Resistance attribute: 7-dimensional resistance (toughness, rationality, bleeding, poison, ice, fire, electricity).
-Performance attributes: critical hit rate, critical damage, attack speed, movement speed, jump height, dodge distance, number of aerial dodges, fall damage/death threshold.
-Special states: Invincible, uninterrupted attacks, undefendable attacks.
-55 regeneration attributes: Each consumption attribute and resistance supports 5 regeneration modes: fixed/maximum ratio per second, fixed/maximum ratio/attack damage ratio.
-Character slots: left and right weapons, head, body, hands, legs, three jewelry slots.
-Weapon Set Switching: Supports three types of weapon sets that can be quickly switched during gameplay.
-Appearance equipment: Appearance equipment can change the basic model of a character.
-Action Module Switching: Supports different action modules based on weapon types.
-Skill Graph: Supports skill unlocking and skill enhancement.
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