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Survive the night in a haunted Japanese school — alone, armed with a flashlight, and hunted by something that used to be a mascot. A full VR horror experience built for Meta Quest and SteamVR.

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About Jerry

[h1]Jerry VR[/h1]

Jerry VR drops you into the abandoned hallways of a Japanese high school after dark.

Armed with nothing but a flashlight and your nerves, you'll navigate pitch-black

corridors, solve environmental puzzles, and try to stay alive while something

stalks you through the fog.

That something is [b]Jerry[/b] — a decommissioned animatronic school mascot

who has no business still moving. He doesn't follow a pattern. He doesn't play fair.

And he absolutely heard you bump into that desk.

[h2]Built for VR, not ported to it.[/h2]

Room-scale movement. Physical flashlight grip. Spatial audio that tells you

exactly where Jerry is — unless it's lying to you. You'll physically crouch behind

desks, peer around corners, and aim your flashlight into the dark knowing full well

you might not like what you find.

[h2]Every run is different.[/h2]

The school is procedurally arranged each playthrough. Item locations shift.

Escape routes change. Memorizing a safe path won't save you — situational awareness will.

[h2]You are not alone down here.[/h2]

Jerry isn't the only thing wrong with this school. As the night deepens, you'll

encounter [b]Honey Herbert[/b], [b]Buff Bruno[/b], and the one they call [b]Tall Bear[/b] —

each with their own broken routines, their own rules, and their own way of finding you.

[h2]Key Features[/h2]

[list]

[*] [b]Full VR horror experience[/b] — room-scale movement, motion controls, spatial audio

[*] [b]Procedurally arranged school[/b] — no two runs are the same

[*] [b]Persistent AI stalker[/b] — Jerry reacts to sound, light, and your mistakes

[*] [b]Four unique threats[/b] — each animatronic has distinct behavior and counter-play

[*] [b]Environmental puzzles[/b] — physical interaction with locks, phones, keys, and evidence

[*] [b]Multiple escape routes[/b] — with escalating difficulty each run

[*] [b]Japanese school setting[/b] — hand-crafted Rosewood Elementary with authentic detail

[*] [b]VR comfort options[/b] — teleport, snap-turn, vignette, seated mode

[*] [b]Spatial audio[/b] — every footstep, every scrape, every mechanical hum tells a story

[/list]

[h2]Platform[/h2]

[list]

[*] [b]SteamVR[/b] — Meta Quest 2/3 (via Link), Valve Index, HTC Vive, Windows Mixed Reality

[*] [b]Meta Quest standalone[/b] — coming to App Lab after Steam launch

[/list]

[h3]The flashlight won't last forever. Neither will you.[/h3]

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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