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TheTwelfthDeceivers screenshot 1
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This is a turn-based card game of psychological warfare. Every card played is a gamble with death itself; win, and you survive another round; lose, and you're reduced to dust. Trust is a fatal luxury; suspicion is the only survival skill.

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About TheTwelfthDeceivers

《The Twelfth Deceivers》is a turn-based card game of psychological warfare. Only one winner emerges each round. Every card played by players is a gamble with death itself; win, and you survive another round; lose, and you're eliminated.

TheTwelfthDeceivers screenshot 1

‌There are a total of 12 roles in the match. More precisely, people entering this room can wear 12 headsets; each headset represents a unique skill that a player can use to deceive others at the table.

TheTwelfthDeceivers screenshot 2
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‌Each player starts with 12 life points. When a player's life points reach zero, the collar around their neck explodes—you know the drill.‌ At the start of the game, each player is dealt 1 card (with values from 1 to 12). The point value of the card received becomes the player's total point count. All players cannot see each other's total points, except of course for some cheating players!
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‌On your turn, you may choose to:‌
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‌Draw:‌ Draw a card from the deck, costing 1 life point. The point value of the drawn card is added to your total points. Each player can draw at most 2 cards per turn.
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‌Play:‌ Play a card from your hand and reveal it to everyone. After playing, you gain 1 skill point, which can be used to activate your zodiac-specific talent. Each player can play at most 1 card per turn.
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‌Call:‌ On your turn, you may challenge any other player on the field, comparing your total points with theirs. The player with the lower point total loses 1 life point. Each player can initiate only one challenge per turn.
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Cheating:‌ Use your exclusive talent to cheat. This will be key to your victory, as even a player with lower total points than others can gain an advantage through this action.
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Suspect:‌ When you sense something is off at the table, you can accuse another player. If your opponent activated a talent on their previous turn, the accusation is successful, and they lose 2 life points. However, if your opponent did not cheat, the accuser loses 1 life point. So, proceed with caution—accusing is a double-edged sword.So: you're not playing cards, you're betting your life! It's a life-or-death showdown. Opponent cheating? Perfect—so can you! In this treacherous game, your opponent's fingers hide hidden cards, a flicker of a tell in their eyes. Don't panic—you can learn their tricks too: sleight of hand, misdirection, setting traps. Trust is a fatal luxury; suspicion is the only survival skill. Now step up, become the one who survives. You don't need to master card theory, you just need—guts, precision, and ruthlessness.

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