




Games Like Rows Of Earth
A realistic zombie-survival colony sim. Dynamic lighting and seasons stage a world that's never the same twice. Strangers, solo, or as a family, your workers form bonds, celebrate and grieve together. Build walls, craft guns, dig trenches and farm cropsl until the horde comes... Write their story.
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Match strength key:80+65+50+<50Rows Of Earth
SteamAbout Rows Of Earth
Rows of Earth
You begin with a handful of survivors and a patch of untamed earth. Everything after that is yours to build and to lose: the walls, the fields, the survivors. Rows of Earth is a zombie-survival colony sim that simulates its world down to the cubic-metre and tracks every bullet from creation to firing. Workers in your settlement have memories, skills, faults and goals of their own.
The World
The ground is built from over a million voxels, and it has depth. Dig down through it, build up on it, cut into a hillside and terrace it for crops. Build a castle or carve a vault. Light is fully dynamic, so nights are genuinely dark and torches are much more than just decoration.
Seasons turn and shape the terrain, wildlife, and vegetation. Water pools, runs, and falls as rain. Rivers can be diverted as irrigation. Every island is generated fresh, with its own climate, soil, and altitude, and clusters of walking dead, from near-empty arid grassland to rainforests teeming with zombies.
The People
Each survivor has skills, needs, a schedule, and a standing with everyone else in the camp. They come to you as strangers, as family, or alone, and across a run they form bonds; working alongside each other, celebrating together, and crying for those who don't make it.
The Day / The Night
Raise walls, dig trenches, lay floors, plant and cook, stock water and medicine. Craft your own guns, post your defenders on the wall, and find out whether you can survive hordes of hundreds of zombies attracted by the noise...
The Ruins
The colony can't easily live on only what's inside the walls. Send survivors on risky missions to salvage what the old world left behind, haul back materials, and research what comes next.
The Chronicle
Every run keeps its own record. As your survivors work, fight, bond, and die, the game writes it all to an event log that becomes unique prose each time, the camp's Chronicle: the hard winter where two of the founders starved, the time a solo knight in armour punched a horde to death, the child born in a barn with the chickens. When a run ends, the Chronicle is what's left.
In the game, knowledge is a resource you can lose and recover. Books can be scavenged from the ruins or written by your own people from Inspirations. The old world's technology, from guns to electricity to armour, has to be rediscovered before you can make it. A library expedition can be as valuable as an old fortress.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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