73%Strong matchRun Build Pew!
73%52873% positive reviews, Mostly Positive across 528 reviews·Roguelite · Action Roguelike
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Vampire Survivors spotyka bullet hell — w kosmosie. Pilotuj statek 2D, łącz gałęzie broni w rozbitne buildy i przeżyj fale kul oraz bossów z prawdziwymi mechanikami. Projekt solowego indie deva.
SpaceFighter - The bullet hell
Steam[h1]SPACEFIGHTER — Bullet Heaven in Space[/h1]
[b]Vampire Survivors meets bullet hell.[/b] One pilot, one ship, hundreds of enemies on screen, and a build that breaks the game by minute 12 — if you choose the right upgrades.
[h2]Build your run[/h2]
Every run starts with a ship choice and an empty arsenal. As you level up, you pick from three weapon branches:
[list]
[*][b]Ballistic[/b] — fast, precise, scales with crit and pierce
[*][b]Explosive[/b] — area damage, knockback, chain detonations
[*][b]Energy[/b] — beams, lock-on, energy regen synergies
[/list]
Mix branches for cross-tree synergies, or specialize for runaway scaling. Passive upgrades amplify whatever direction you commit to. No "best build" — just builds that work this run.
[h2]Bosses with real mechanics[/h2]
Forget bullet-sponges. Every boss has a kit: tells, weak points, phase transitions, and patterns you'll learn the hard way before you learn them the right way. Defeating a boss feels earned. Failing teaches you something.
[h2]Survive the waves[/h2]
Enemy variety scales with run length. Swarms, snipers, dive bombers, splitters, mini-bosses that demand your attention while the swarm catches up from behind. The screen will fill. Your job is to thrive in it.
[h2]Meta-progression[/h2]
Death is data. Each run unlocks new ships, new upgrade branches, new starting conditions and modifiers. The game opens up as you fail forward.
[h2]Built solo[/h2]
SPACEFIGHTER is a one-developer project. Game design, balancing, level structure, audio direction and final integration are mine. I used a modern AI-assisted workflow (Claude Code for codebase, AI tools for a portion of visual assets) to ship this solo — full disclosure in the AI Content section below.
[h2]At a glance[/h2]
[list]
[*]Top-down 2D bullet-heaven / survivors-like
[*]Branching upgrade trees with deep synergies
[*]Bosses with mechanics, not just HP
[*]Meta-progression across runs
[*]Built solo, with transparency about tooling
[/list]
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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