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Aug 17, 2026·FEIGIN ENTERTAINMENT·
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Dexton-City is gone. A Class C Anomaly turned its citizens into the possessed before the city vanished. You are a PRISM analyst. To decode a dead agent's recording, you must retrace his exact steps inside a neuro-simulation. Can you uncover the truth without losing your mind?

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About [ABERRATION] THE ANALYST

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PRISM OVERSIGHT AUTHORITY You are a PRISM analyst. Your task: dive into the neurolinks of fallen field agents and file reports. But this time is different. A Class C Anomaly (Hive Mind) engulfed the city, turning its residents into mindless possessed puppets—and then Dexton-City simply vanished. Your only lead: a corrupted agent's recording sent to you by an anonymous source just two minutes before the catastrophe.

FOLLOW IN A DEAD MAN'S FOOTSTEPS To restore the corrupted memories, you must live through them. Move through the key points of the fallen agent's route and precisely repeat his actions inside the simulation to unlock the next memory fragment. The agent is already dead, but your task is to find out exactly how.

DATA COLLECTION IN A NIGHTMARE Explore the dead city and use the PRISM scanner in real time. Find valuable information and activate the system to upload it. You don't need to conduct the investigation yourself—the terminal will automatically analyze the fragments and compile the report. You only need to do one thing: recover the data and survive while the system pieces together the grim truth.

HIDE. ADAPT. SURVIVE. You have no weapons. You are the main course in this madness. You are being hunted, and sooner or later, you will inevitably be found. The only question is: can you outsmart your pursuers? Hide using the environment, solve deadly puzzles, resist bouts of insanity, move in absolute silence, and watch where you step.

THE CITY HAS CHANGED Dexton-City is no longer what it used to be. It is a living, terrifying entity that thinks in non-human concepts. Bouts of madness, fear, and enslaved residents are its main tools.

~40 MINUTES OF CONCENTRATED HORROR No filler. No artificial stretching. A dense, meticulously paced experience where every single minute serves the story and the atmosphere.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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