Shoot down incoming missiles before they tear apart your pixel city, where every pixel can be destroyed. Draw your own buildings and missiles, arrange them into story acts with your own dialogue, and publish it all to the Workshop.
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Match strength key:80+65+50+<50PixelWehr
SteamAbout PixelWehr
PixelWehr takes the classic arcade defense game and builds a whole workshop around it. Everything you're protecting is made of pixels, every one of them can be blown off, and all of it can be redrawn by you.

The rules take about five seconds to learn. Missiles fall on your city, and you shoot them down before they land. Staying alive takes a lot longer. Waves start overlapping, you can't cover the whole skyline at once, and you end up picking which buildings you're prepared to lose. Nothing here pops out of existence when it's hit either. A near miss takes a corner off a roof, the next one opens a hole through the middle, and what's left of a tower after a long run is a record of everything you failed to stop.
The game comes with a campaign of hand-built acts to work through, and it also comes with the tools those acts were made in. You can draw your own buildings and skylines a pixel at a time, design the missiles that come down on them, arrange your levels into acts with a difficulty curve you set yourself, and publish any of it to the Workshop. Almost everything that ships with the game can be opened up, taken apart and changed.
Key Features
Soundtrack: music by Ghostfeeder .
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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