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May 20, 2026·N.C Bana
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Ball’s mod is a 2D physics sandbox game with no missions, no goals. We just give you the tools — everything else is up to you! Custom weapons, custom maps, custom rules…

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About Ball's Mod

What is Ball's Mod?

Ball-shaped fighters. Orbiting weapons. Pure physics chaos. Throw a fighter into an arena, give it a weapon that spins around on contact, and let the physics sort it out. Weapons hit automatically as they orbit — your job is to build the loadout, not aim the swing.

Build Your Own Weapons

Ball's Mod is a weapon playground. The game ships with a full Weapon Lab where you can build weapons from scratch and see changes live:

Melee blades that orbit at any speed, size, and angle
Ranged weapons that fire projectiles automatically
Dual wielding — mix a sword on one side and a bow on the other
Attach accessories, particle effects, and custom VFX to any weapon
Burn, poison, and ice effects — each with their own stacking mechanics

If you can imagine a weapon, you can probably build it right in the game. No external tools needed.

Build Your Own Arenas

The built-in Map Editor lets you design battlefields from scratch:

Place walls, platforms, and destructible blocks
Add trigger zones — damage fields, speed boosts, healing areas, knockback traps
Set up water zones, gravity fields, and environmental hazards
Custom spawn points with directional velocity

Save and share maps as portable folders. Drop them in, they just work.

Build Your Own Effects

Two more editors for the visual side:

VFX Lab — multi-track timeline editor for hit sparks, explosions, slashes, and any combat effect you want
Particle Lab — full particle system editor with emission shapes, trails, textures, and color curves

Weapons, maps, and effects all use the same portable format. Share your creations by copying a folder.

Make Your Own Rules

Ball's Mod is data-driven from the ground up. You can customize how the game plays:

Swap textures, sounds, and animations with zero coding
Define weapons, maps, and game rules through simple JSON files
Write entirely new game modes — boss fights, survival waves, tower defense

The rules are yours to set. Built-in content and community content use the exact same format. Nothing is locked away.

Features

Physics-based auto-combat with orbiting weapons
Melee, ranged, and dual-wield weapon types
Burn / Poison / Ice status effect system
Four built-in editors: Weapon Lab, Map Editor, VFX Lab, Particle Lab
Full mod support — assets, data, and scripting
Portable JSON format for all user content
Rebindable controls and localization support

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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