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Push them off the ledge. Pull them into the fire. A tactics RPG built on the Draw Steel TTRPG where forced movement is as powerful as any strike. Deep hero customization, roguelike runs, full mod support.
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SteamAbout Ironwrought
Ironwrought is a turn-based tactics RPG built on the rules of Draw Steel, MCDM's grid combat system. You lead a party of heroes through hand-built encounters and roguelike runs.

Each turn you get a Main Action, a Maneuver, and a Move, and the board decides what they're worth. Your Fury is two squares from a pack of goblins. You Move to close and swing, the power roll lands on tier 2, and the goblin takes damage and gets shoved three squares into the wall behind it, where it takes more.

That was one action. You still have a Maneuver, so you Aid Attack a second goblin pressing in, and your Shadow's next strike against it lands with an edge. One turn, three decisions. Then the goblins take theirs. Every attack is a power roll: 2d10 plus a characteristic, read on a three-tier scale, so even a weak roll still does something. One roll sets both how hard you hit and how far you push.

The enemy has the same problem. Let a pack bunch up and a single area attack catches all of them at once.


Between runs you build and rebuild heroes in a character creator that lays out every choice in the rulebook: ancestry, class and subclass, kit, characteristics, and abilities, all unlocked from day one.

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