A chess roguelike where pieces have HP, gear, and gambits. Build your army in the shop, fight damage-based trials, and push through bosses. Every move is tactics — and a gamble.
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Match strength key:80+65+50+<50Zeitnot
SteamAbout Zeitnot
A tactical roguelike on a chessboard — where every move is a gamble.
In Zeitnot, you fight on a board you already understand — but every piece has health, attack power, and equipment slots. Build your army in the shop, strap shields and guns onto your pieces, stack gambits to bend the rules, then march into trials to crush the enemy lineup. Win and push deeper; lose and the run is over. There’s no single “correct” build: go all-in on offense, reflect damage with shields, burn the board with turn-start auras, or chase high-risk shop plays. The roguelike loop
Every run plays differently. The items you find, the formation you set, and the gambits you choose reshape the game from start to finish.
How combat works
This isn’t just about checkmate. Pieces have HP and attack stats; capture attempts resolve through damage. Failed strikes bounce back, shields reflect hits onto attackers, and guns, projectiles, and auras turn the board into a war zone. Sometimes the right move wins the fight; sometimes it keeps you alive; sometimes it ruins the enemy’s turn.
Build your army
What makes it different?
It merges chess intuition with roguelike depth: piece values, equipment synergies, boss mechanics, and a board state that shifts every turn. A move isn’t just changing squares — it’s the payoff (or punishment) for how you built your army.
Set the board. Gear up. Enter the trial. Your next move decides everything.
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