HardLuck screenshot 1
HardLuck Gameplay Trailer (Under Development)
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A 100-player turn-based Battle Royale where dice decide your fate. Roll, move across a shrinking grid arena, grab weapons and gear, aim & fire all in simultaneous timed turns. Outsmart, out-position & outlast 99 rivals. Just sharp Strategy with Lucky rolls. "Fight your enemies, Fight your HardLuck"

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About HardLuck

Roadmap

HardLuck screenshot 1
Online Multiplayer (on Release) - Play against real players worldwide
Duo & Squad Modes - Team up with friends (2-4 players)
Cosmetics - Dice skins, movement trails, kill effects, emotes
Multiple Arena Themes - New biomes and map layouts
Leaderboards & Rankings - Compete for the top spot
Seasonal Content - Free updates with new items and maps
Hex Grid Map
Cross Platform Support Thanks! Don't Forget to Wishlist

About the Game

HardLuck screenshot 2

"HardLuck" is a 100-player turn-based Battle Royale where dice decide your fate. Roll, move across a shrinking grid arena, grab weapons and gear, aim & fire all in simultaneous timed turns. Outsmart, out-position & outlast 99 rivals. Just sharp Strategy with Lucky rolls. "Fight your enemies, Fight your HardLuck" The last player standing wins.

No twitch aim. No ping advantage. Just positioning, timing, and the roll of the dice

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ROLL - Each turn begins with a Dice (d6) roll (1-6 steps).

MOVE - Choose a cardinal direction and commit. Your move locks in simultaneously with 99 other players. Land on the same tile? Dice-off - highest roll wins, loser gets bumped and takes damage.

LOOT - Auto-collect weapons, health packs, grenades, traps, and tactical gear scattered across the grid. 15 unique pickups - each changes how you play.

AIM & FIRE - After moving, you get 15 seconds to aim your weapon and fire at enemies in range. Sniper from 10 tiles away? Shotgun at point-blank? Toss a Molotov to create a fire zone? Your call.

SURVIVE - The arena shrinks every few turns. Players are eliminated. Repeat until one remains.

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Different weapons have Different Damage & Range. WEAPONS

Pistol
Shotgun
Sniper
Bow & Arrow
Flamethrower

THROWABLES

Grenade
Molotov

DEPLOYABLES

Landmine
Trap

CONSUMABLES

Health Pack
Shield
Speed Die
Cloak
Teleport
Double Roll
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Procedurally generated grid with obstacles and cover
Shrinking danger zone forces players inward
Items spawn across the map and refresh every 6 turns

100 players drop in - bots seamlessly fill lobbies so matches are always instant and always full

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Unlike traditional Battle Royale, "HardLuck" rewards positioning over aim. Every fight is a calculated risk:

Should you rush toward loot or stay in cover?
Do you burn your Teleport to escape or save it for the endgame flanking?
Place a Landmine and bait enemies toward it?
Cloak up to survive the shrinking zone unnoticed?

The dice add chaos. Your decisions add skill. The combination creates moments you'll want to tell people about.

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15 Unique Pickups - Weapons, traps, throwables, and tactical items
Simultaneous Turns - Everyone acts at once. Pure unpredictable chaos
Shrinking Arena - Forces confrontation, rewards aggressive play
Turn-Based Combat - Think before you act. No twitch skills needed
Spectator Mode - Watch the action as a floating ghost after death
Low-Poly Vibrant Art - Stylized neon aesthetic, runs on anything

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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