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A dystopian management game where you act as an energy dispatcher in a collapsing regime. Allocate power, make tough decisions, and balance stability, government pressure, and citizen survival in a dark retro-futuristic world.

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About Directive 220

You decide who gets electricity — and who doesn’t.

Directive 220 is a dark, atmospheric management game where you take the role of an energy dispatcher in a collapsing authoritarian regime. Every decision carries a cost. Hospitals, factories, the military, and civilians all demand power — but you will never have enough to satisfy everyone.

For fans of Papers, Please and political management games.

⚡ WHAT YOU DO

Each work shift, you must:

• Allocate limited power across competing sectors • Respond to urgent incidents and incoming calls • Balance grid stability, government pressure, and citizen survival • Make irreversible decisions under constant time pressure

Every choice solves one problem — and creates another.

Directive 220 video 1

⚖️ IMPOSSIBLE DECISIONS

Prioritize critical infrastructure or follow political orders. Keep the system stable — or protect the people.

You cannot save everyone.

📉 A SYSTEM UNDER PRESSURE

Balance three key forces:

• Grid stability • Government trust • Citizen satisfaction

Push too far in any direction, and the system begins to crack.

Directive 220 video 2

🔥 FEATURES

• Real-time decision-making under pressure • Dynamic events and reactive phone calls • Multiple outcomes based on your choices • Retro-inspired UI and dystopian atmosphere • Narrative-driven progression with daily consequences

🧠 CONSEQUENCES MATTER

Mistakes are remembered. Patterns are noticed.

As pressure builds, your role becomes more dangerous — and more political.

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How long can you keep the lights on?

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