78%Strong matchLORT
77%4k77% positive reviews, Mostly Positive across 4k reviews·Action Roguelike · Multiplayer
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Lark is a chaotic solo/co-op survival roguelike where tiny Wildthings harvest, build, steal, fight, and sacrifice loot to THE PIT for ridiculous buffs. Play alone or with up to five friends, stack broken builds, and grow from forest nuisance to unhinged little god.
Lark
Steam
Lark is a chaotic multiplayer survival roguelike where you play as a strange little Wildthing trying to become an unstoppable problem for everyone else.
Harvest what you can, craft what you need, build a barely-respectable shelter, steal from the other races, and throw your questionable treasures into THE PIT in exchange for powerful equipment buffs. Every run is about scraping together resources, making bad decisions, and stacking enough strange powers to go from “small nuisance” to “chaotic god.”
Play solo or host a run with up to five friends as you explore, loot, fight, sacrifice, and grow stronger together. Lark is built around fast, messy, funny runs where the world pushes back, your build spirals out of control, and the best plan is usually the one that gets everyone yelling.


Hey everyone! I wanted to put together a little roadmap for Lark so players can get a rough idea of where I plan to take this ridiculous chaotic creature-stealing, pit-sacrificing mess of a game. Nothing here is a hard promise or locked-in release date. I’m a solo dev working away at this on my rundown little laptop, so things may move around, change, mutate, explode, or get thrown into THE PIT if they don’t work out.
Right now, the main focus is getting the core game loop feeling as fun, silly, and chaotic as possible. The goal is to let players run around, steal things, sacrifice things, stack buffs, fight bosses, break the game in funny ways, and eventually become absolute little gremlins of destruction. The Wildthing is just the beginning, and over time I want to add more playable characters, darker abilities, more equipment, more sacrifices, and more ways to become horribly overpowered.
Planned additions include:
Player feedback is going to shape a lot of where Lark goes from here. Some ideas may grow, some may change, and some may be thrown directly into THE PIT and replaced with something better. Thank you to everyone who has played, tested, shared feedback, or watched Lark slowly become whatever strange creature it is turning into. There is still a lot to build, polish, break, fix, and sacrifice — but there is much more madness to come.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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