A tactical card roguelike where each turn is a full combo, not one move. Spend your energy chaining cards across a grid, then trigger reactions that cascade across the whole board. You're a crow. You're a chemist. Set the trap, pull one thread, watch everything fall.
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Match strength key:80+65+50+<50Feather Rogue
SteamAbout Feather Rogue
YOU ARE A SMART CROW. Small, unassuming, and absolutely DEVASTATING
In a world of vibrant colors and cozy vibes, you'll build a deck of elemental cards, position yourself on a tactical grid, and trigger explosive chain reactions that clear the entire battlefield in a single turn.

♟ NOT YOUR USUAL TURN-BASED GAME
Most tactics games give you one move per turn. Click a unit, it acts, the turn passes. Back and forth, one action at a time.
Feather Rogue doesn't work like that.
Each turn you get a hand of cards and a pool of energy and you spend it building one combo. Move, position, apply Wet, set up Grounded, then detonate the whole thing with a single trigger. The real puzzle is squeezing the most out of every point of energy: which cards, in which order, for the biggest chain. Your turn isn't one action, it's a whole sequence you compose before the enemy gets to breathe.
Then, and only then, the turn passes. The enemy reacts to the board you built.
It's the difference between making one chess move and conducting an entire symphony in a single beat.

🔥 ELEMENTAL CHEMISTRY — 16 Reactions, Endless Cascades
Elements aren't damage types. They're ingredients. Wet, Burn, Freeze, Poison, Lightning, Wind, Grounded, each is a layer you stack onto an enemy. Stack the right combination and the board erupts.
10 two-element reactions:
6 three-element reactions — the advanced layer:
Get three elements onto a target at once and you unlock the big ones:
And it cascades. Reactions trigger other reactions with no depth limit. Conductive spreads to a wet enemy, that sets off Steam, which feeds a Shatter... one well-placed card can chain through the entire grid in a single turn.
You're not dealing damage. You're a mad chemist who knows exactly what happens when reagents touch.

🛡 PARRY — Defense Is a Puzzle, Not a Reflex
Enemies telegraph their attacks before they strike. On your turn, you read those intents and assign defense cards to counter them, match the right card to the right threat and you don't just survive, you turn their aggression into your opening.
🎴 DECK = WEAPON
Build a deck where every card feeds the next. A move card that leaves a Wet trail. An attack that applies Grounded. Cards aren't isolated, they're combo pieces. The deck is the engine that drives your reactions.

🗺 GRID TACTICS — Position Is Everything
Every card is a movement. Every attack has an AoE shape (Cross, Diamond, Cone, Ring, Line). Obstacles block, conduct, or explode. Your crow never stands still, it dances across the battlefield, setting up the next chain.
🌲 SKILL TREE — 101 Nodes, Five Paths, One Build
Every level up, you pick a node from a sprawling 101 node tree spanning five thematic zones: Combat, Agility, Survival, Elemental, and Chaos. Stack stat boosts, unlock run-defining passives, and chase Legendary capstones. Lean hard into one path or weave several together, every run, your crow becomes a different machine.
🎮 RUN STRUCTURE
Set the trap. Pull one thread. Watch everything fall.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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