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Neon Planet - Official Gameplay Trailer
Neon Planet - Battle Testing
Neon Planet - Casino
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Build a life on a neon-lit alien planet. Farm, fish, cook, craft, decorate your home. Mine 100 floors deep, climb a combat spire, win at the casino. Solo or with up to 24 friends in a player-driven economy.

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About Neon Planet

Neon Planet is a top-down open-world RPG with a built-in 25-player online mode.

Farm, fish, craft, fight, and explore across five maps on an alien world. Choose from five playable species, align with rival factions, decorate your home, run dungeons, gamble in the casino, and trade in a fully player-driven economy. Play solo, co-op with friends, or dive into The Neon Drift — a persistent 25-player online mode with a 100-floor mine, competitive combat spire, and player housing. No DLC. No pay-to-win. No microtransactions. Yes, really. Stardew Valley meets a neon casino city — with up to 24 friends.

Welcome to Aethon.

You wake up on a strange world. Neon signs hum past dawn in Nexus. The frozen passes of Varketh shift in the wind. Five factions are watching — wondering if you're a friend, a customer, or a target. Neon Planet is set on Aethon — a distant world where neon-lit cities glow against a deep alien sky, five factions compete for dominance, and every season changes what it means to survive. You arrive as an outsider. How you leave — whether as a merchant, a farmer, a fighter, or a legend — is entirely up to you.

Three Ways to Play

Solo — Single-player on Aethon. Build your home, romance NPCs, run dungeons, master the casino. The whole single-player game, yours, at your own pace. Co-op (up to 4 players) — Invite friends through Steam to join your single-player world. Same Aethon, same story, same NPCs — now with up to three friends along for the ride. The Neon Drift — Online Mode (up to 25 players) — A separate persistent online world with its own character, its own player-driven economy, its own 100-floor mine, its own combat spire, and 25 player home plots. Drop in, build a reputation, log out anytime. No subscription, no monthly fees.

🏠 Build a Home Worth Coming Back To

Move into a starter cabin on the edge of Nexus. Hang neon signs over the doorway. Place a crystal fern by the window. Furnish the rest with 50+ items — buy from the Nexus Market or craft your own from recipes you collect. Place trophies from the Spire. Store wine in the cellar. Make it yours.

🌾 Farm, Fish, Cook, Brew

Wake at dawn to water your crops. Plant Tharael wheat in spring, iron root tubers in autumn — over a dozen unique crops, each with its own season, water needs, grow time, and yield. Master the Farmer's Almanac to time the rare planting windows and chase rare seed drops. Cast a line into Varketh's frozen lakes. Cook your harvest into meals that restore energy and boost stats. Press grapes into juice and age them into wine through the full winemaking system. Craft tools, weapons, and furniture at Zik's Workshop.

In-season seeds always stocked at Axiom Agri-Systems
Off-season seeds available at a premium
Rare seeds found in deep caves, fishing, and roaming caravans
Full winemaking pipeline: grow → press → age → bottle

💕 NPCs Who Remember You

Meet dozens of NPCs across Aethon — each with their own daily schedules, gift preferences, and personal goals. Help one out enough times and they'll start saving you the rarest stock. Forget a birthday and they will notice. Build a friendship into a romance into a marriage. You can take up to two spouses, if both say yes. You can also get divorced. NPCs remember everything — the small things, and the big ones. Adopt pets that help with farming and exploration.

⚔️ Combat, Dungeons, and the Things That Hunt You

Get jumped at the edge of Varketh's frozen passes. Track a Leviathan from the cliffs of Sol'Kaia. Push deeper into procedural dungeons with scaling difficulty across Normal, Hard, and Nightmare. Boss encounters guard the rarest loot. And if your reputation drops too low with a faction — they will come find you.

Skills That Reward Variety, Not Grinding

Mining. Combat. Farming. Fishing. Cooking. Crafting. Every action you take builds a skill that unlocks new recipes, faster gathering, and rare drops. The Daily Fatigue system gently caps how hard you can grind any one loop in a single day — so you are rewarded for living a full life on Aethon, not for staring at the same ore vein for fourteen hours.

Five Factions, One World

The Southlands are divided between five factions, each with their own ideology, leader, and agenda. Build reputation through trade, gifts, and diplomacy — or make enemies by raiding and siding with their rivals.

Solara Prime (Dominion) — Human military-industrial powerhouse
Esh-Valoran (Keth-Raal) — Ancient scholars with crystalline knowledge
Axiom Station (Synth) — Silicon-mind machine city
Mist-Kethara (Vorryn) — Nomadic drifts anchored in the mist
Bol'Grathek (Graal) — Iron fortress, 10,000 years of engineering

Reach 85+ reputation with a faction to unlock their species for future playthroughs. Five playable races total, each with their own bonuses, look, and starting story.

A Living, Breathing World

Five distinct maps — the high-tech Nexus hub, the frozen north of Varketh, the faction-controlled Southlands, the tropical Sol'Kaia Island, and the war-torn Shattered Frontier. Day turns to night. Seasons shift. Markets open and close. Trade caravans arrive without warning. Aethon runs on its own clock whether you are watching or not. Dynamic weather changes the game itself: rain boosts your fishing, storms make the Spire deadlier and the ore richer, fog hides the road home.

Banking, Trading, and the Long Game

Prices shift by season and faction standing. The Graal Vault bank earns you 2% weekly interest on deposits — your gold works while you explore. The traveling merchant carries goods you will see nowhere else. The economy moves whether you do or not.

An Original Soundtrack — All Synthesized, All Yours

Every note in Neon Planet is generated in real time using the Web Audio API — 100% original, procedurally composed, royalty-free. 14 dynamic tracks adapt to the time of day, season, and location: synthwave at the Drift, ambient jazz at the bar, dark orchestral in the Spire.

Built-In Mod Support

Add new items, recipes, NPCs, and translations through simple JSON files. Browse community mods, validate them with a one-click checker, and share your own creations. Modders own everything they make.

🌌 THE NEON DRIFT — A 25-Player Parallel World

Step through the portal into a separate online universe with five interconnected maps, a fully player-driven economy, and peer-to-peer hosting — no dedicated servers, no monthly fees. Create a Drift character. Invite friends through Steam — one click and they auto-join your world.

Five Connected Drift Maps

The Drift (Center Hub) A neon-lit social city. Full casino with seven games: slots, roulette, baccarat, blackjack, Texas Hold'em, darts, and Drifter's Luck scratch tickets. Bank with vault storage. Player-to-player Bazaar. Fishing ponds. Notice board with live leaderboards. No combat — pure social and commerce. The Mines (North) Rocky surface ore nodes — and a 100-floor procedural mine shaft descending into the dark.

Floors 1-20: Common ores, weak enemies
Floors 21-50: Rare ores, traps, moderate enemies
Floors 51-80: Exotic materials, darkness mechanic
Floors 81-99: Elite enemies, maze layouts
Floor 100: Weekly boss with unique loot
Elevator checkpoints every 10 floors
Death drops 50% of unbanked ores on the floor where you fell. Bank often.

The Workshop (West) Safe zone with four public crafting stations: Smelter Row (refine ores into bars), Forge Kitchen (cook meals and buffs), Artisan Hall (craft weapons, tools, furniture), and Brewing Vats (potions and wines). Crafting takes real time (2-5 minutes) with a live progress overlay. Skill-gated recipes reward specialists. The Spire (South) A hostile wasteland surrounding a 20-floor combat castle. Outdoor enemies scale to YOUR combat skill — no griefing low-level players. Inside the Spire, the run begins:

Timer starts at 10 minutes
Each floor reduces the timer by 15-25 seconds (based on difficulty)
Killing enemies adds 2-10 seconds back
Floor 20: The Spire King
Timer hits zero = you are teleported out, all Spire loot lost. Try again.
Three difficulty modes: Normal, Hard, Nightmare
Leaderboard for fastest full clears

The Quarters (East) A residential district with 25 player home plots on a 5x5 grid. Walk to any plot to visit that player's home. Your home persists across sessions. Place furniture you crafted at the Workshop and trophies you took from the Spire.

🎰 Seven Casino Games

Slot machines — 5 machines, bets from 5 to 100 shards
Roulette — red/black, odd/even, number bets up to 36x payout
Baccarat — 8 decks, classic Punto Banco rules
Blackjack — 6-deck shoe, hit/stand/double/split/insurance
Texas Hold'em Poker — 2-6 players, AI or live multiplayer
Darts — skill-based aim and power minigame
Drifter's Luck Scratch Tickets — instant-win cards with rare jackpot pulls

You can win big. You can also leave with nothing. The shards do not care.

A Real Player-Driven Economy

Mines (raw ores) → Workshop (refined goods) → Bazaar (sell to other players) → Bank (store gold) → Casino (gamble) → Quarters (buy furniture). Every map feeds the next. The Bazaar List items at any price. Other players browse and buy. 5% sale tax keeps shards cycling. No NPC prices — the market is 100% players. Direct Trading Trade face-to-face with split-screen offer windows. Both players confirm before items swap. Mail System Send messages and shard attachments to offline players. Delivered on next login.

Built for Friends

Steam Friends integration — invite directly, one-click join
Player inspection (right-click for skills, gear, records)
Party system (up to 4 for Spire runs)
Spectator mode — watch your friends' Spire runs live
Chat commands (/who, /map, /time, /wave, /dance, /sit, /cheer)
Global and map-scoped chat (TAB to toggle)
Emote system with custom text
Seasonal cosmetics (Spring Blossom Crown, Summer Neon Shades, etc.)
Room codes to rejoin the same world

Under the Hood

Peer-to-peer hosting: first player becomes host. If they leave, the next longest-connected player takes over with full world state intact.
Auto-reconnection on disconnect
Server-side anti-cheat
Persistent world saves: host stores room state locally
No dedicated server required — runs through a lightweight relay

Find Your Loop

Neon Planet is wide. Most players settle into one of these:

The Farmer — perfect crop rotations, master the winemaking pipeline, never miss a season
The Tycoon — corner the Bazaar, run the bank, move shards faster than the market
The Spire Climber — push the leaderboard, chase the Spire King on Nightmare
The Romantic — befriend everyone, marry up to two, remember every birthday
The Gambler — work the casino floor, master the odds, lose anyway sometimes
The Modder — build it, share it, watch other players use your work

You don't have to pick. The game runs whichever way you play it.

Features at a Glance

Open world with five explorable maps
Five playable species (Human, Keth-Raal, Vorryn, Synth, Graal)
Five-faction reputation system with species unlocks
Dynamic farming with 12+ crops and seasonal rotations
Farmer's Almanac — full in-game seed and planting guide
Skill system with Daily Fatigue — variety beats grinding
Home building with 50+ furniture items + craftable recipes
Fishing, cooking, winemaking, crafting
Procedural dungeons across three difficulty modes
Banking with 2% weekly interest
100% procedural original soundtrack (14 tracks)
Day/night cycle and four-season year
NPC relationships, marriage (up to 2), divorce, and gift system
Pet companions
Lore Codex with collectible volumes
46 Steam achievements
4-player co-op multiplayer with Steam Friends invite
25-player online world mode — "The Neon Drift"
Built-in mod support with community sharing
Localized in 5 languages (English, Spanish, Brazilian Portuguese, Russian, Simplified Chinese)

What's in v1.0

Five single-player maps, five factions, five playable species, full farming/fishing/crafting/winemaking, marriage and divorce system, pet system, procedural dungeons, 46 Steam achievements, 4-player co-op, built-in mod support, and the complete 25-player online mode with five online maps, player economy, 100-floor mine, timed Spire, full casino (7 games), and Steam Friends matchmaking.

What's Coming Next

Active development continues after launch. The roadmap grows with the community — the more support Neon Planet gets, the faster these ship:

Cave system expansion — new biomes and rare materials
Two signature superpowers per species
Pulse Arcade — Astro-Pinball, claw machine, and Japanese-style arcade cabinets
A new high-density combat map — PvP or PvE, the community decides
A fishing island in the Drift — coastal exploration with rare catches
More original music — new biome and event themes

A large content expansion is already drafted for v2 if the community supports it. All updates free.

A Note from the Developer

Neon Planet started as a personal project — one developer, a game I wanted to play but could not find anywhere else. A cozy farming RPG set in a neon sci-fi world. Real faction politics. A living economy. A world that felt alive even when I was not looking. If you have ideas, drop them in the Steam forums. I read every post. Even the angry ones. — The Developer

Notes

Native desktop app via Electron with full Steam integration. Targets 60fps on most modern laptops and desktops. Single-player works fully offline. Online mode requires internet (5 Mbps+). Controller support: keyboard + mouse primary, controller support planned post-launch. Comfort & Accessibility

Pause anytime in single-player
Save anytime
Difficulty selectable per dungeon and Spire run
Full text-based dialogue (no required audio comprehension)

Current Languages

English (full — interface, dialogue, guide, all in-game text)
Spanish (Español)
Brazilian Portuguese (Português do Brasil)
Russian (Русский)
Simplified Chinese (简体中文)

More languages in active translation.

Streamers & Creators

Stream it, record it, monetize it — no permission needed. Tag the game if you want, but you don't have to. If you make something cool, I will probably watch.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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