The Day I Started Harvesting screenshot 1
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Release date TBA·Creamative
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An idle clicker game where a simple harvest grows into something far stranger. Expand your fields, hire workers, and survive pests, storms, and bizarre events as your peaceful routine slowly turns into chaos.

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About The Day I Started Harvesting

The Day I Started Harvesting is a deceptively simple idle clicker about growth, persistence… and everything that tries to stand in your way.

It all begins with a small field and the satisfaction of your first harvest. Each click brings progress, each upgrade expands your reach, and before long you’re managing a thriving operation. Hire workers, scale production, and optimize your ever-growing farmland as you chase that perfect, self-sustaining flow.

But the harvest never comes easy.

What starts as a peaceful routine slowly unravels. Birds descend. Sheep wander in. Snakes slither through your crops. The weather turns—rain, wind, and violent storms threaten everything you’ve built. And then… things get stranger. Workers vanish without explanation. Lights flicker in the sky. Something is watching.

Still, you continue.

Because that’s what you do.

Blending relaxing incremental gameplay with an increasingly surreal atmosphere, The Day I Started Harvesting evolves from a cozy harvesting loop into something far more unpredictable. Inspired by minimalist yet unsettling idle experiences, the game constantly introduces new disruptions, forcing you to adapt, automate, and push forward no matter how absurd things become.

Features

🌱 Classic idle clicker progression — harvest, expand, repeat
👨‍🌾 Hire and manage workers — until they start disappearing…
🌦️ Dynamic events and escalating challenges — from pests to cosmic anomalies
Upgrades and automation systems — turn chaos into efficiency
🌀 A gradually surreal narrative — the longer you play, the stranger it gets

No matter what happens—storm, beast, or something far worse—the field must grow.

And you will keep harvesting.

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