Scoundrel screenshot 1
The dungeon wants a story
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Release date TBA·senator.ovh
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A solo card roguelite where a single shuffled deck is the entire dungeon. Draw four, face three, survive the deck. Fast runs, brutal choices, just one more.

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About Scoundrel

Scoundrel screenshot 1

You don't get to plan.

You only get to choose.

Scoundrel is a solo card roguelite where the entire dungeon is exactly 44 cards — shuffled into a different nightmare every run. Each room flips four cards. Three of them you must face — monsters to fight, weapons to wield, potions to drink.

The fourth card is your only mercy: leave it for the next room… or live to regret it.

<span class="bb_img_ctn"><img class="bb_img" src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4643520/extras/16084b3c7fc3cf0c2a1641e319a0f5ba.webp?t=1777985831" width=500 height=47 /></span>

Scoundrel video 2

Swing or save it. Monsters hit hard. Weapons keep you alive — but every kill dulls the blade. A weapon can only kill a monster weaker than its last victim.

Heal or waste it. Only the first potion each room works. Greed kills.

Skip — but not twice. Avoid a bad draw, but push your luck too far and the dungeon collects.

Scoundrel screenshot 3

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A complete dungeon in 44 cards — same deck, different order every run.
2–5 minute runs with instant restarts.
Pure decision density — no filler, no grind.

<span class="bb_img_ctn"><img class="bb_img" src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4643520/extras/cd8c026376d0a7a3918c8af1ff1e6e1d.webp?t=1777985831" width=500 height=47 /></span>

Unlock and stack difficulty mutators to find your breaking point:

Tougher Monsters — every enemy hits harder.
Watch Out for Traps — the deck learns new ways to kill you.
Blood Price — fleeing a room costs HP.
Speed Run — 3 seconds per move or you bleed.
Glass Cannon — bigger weapons, smaller margins.
Extra Heal — more HP to work with.

Push your luck. Break your run. Try again.

<span class="bb_img_ctn"><img class="bb_img" src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4643520/extras/5a283c2ad6cd22cb8aeec701120a4862.webp?t=1777985831" width=500 height=47 /></span>

Zero grind: No meta-progression. You don't get stronger, you just get better.
Atmospheric Pixel-art: Hand-pixeled horrors and a soundtrack drenched in dread.
20 Steam Achievements: Most of them you'll earn the hard way.
The Legacy: Based on the cult solo card game by Zach Gage & Kurt Bieg — reimagined as a brutal pixel-art roguelite.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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