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An elevator that doesn't obey the laws of space. Descend through impossible places, spot anomalies, follow the rules, and survive whatever waits on the Last Floor.

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About Last Floor: Paradox

An elevator that doesn't obey the laws of space.

Descend through impossible places, spot anomalies, follow the rules, and survive whatever waits on the Last Floor.

Last Floor: Paradox video 1

In Last Floor, you are trapped in a looping elevator system where each floor leads to the same corridor, but something is always slightly wrong. Across 3 increasingly corrupted episodes, the corridor twists further away from reality. Your job is simple:

Observe the environment. Decide if something has changed. Then choose your direction.

Go up if everything is normal. Go down if something feels off.

Make a mistake, and you are sent back. Progress is not guaranteed.

Last Floor: Paradox video 2

THE LOOP

Each run takes you through a series of floors that appear identical at first glance. But subtle changes will begin to emerge:

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Objects may move or disappear
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Lighting may behave incorrectly
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Doors may open or close unexpectedly
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Entire details may feel “wrong” without explanation

Your task is not just observation. It is judgment under uncertainty.

One wrong decision resets your progress.

GAMEPLAY

Last Floor is a psychological anomaly-checking horror game focused on pattern recognition and decision-making.

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Identify visual anomalies between floors
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Choose to ascend or descend based on what you see
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Learn patterns but don’t trust them for long

Descend deeper into the building through multiple episodes. Each episode features a new corridor, increasingly disturbing anomalies, and unique tools that change the way you investigate your surroundings.

FEATURES

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Designed for replayability and mastery
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A looping corridor where something may change… or not
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Increasingly unpredictable anomaly system
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Short, high-intensity runs
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Subtle anomalies that test your perception
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Rare unsettling events that break the pattern

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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