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Manage dev teams. Hit deadlines. Deliver quality. OTIF is a kanban board simulation where every hire, every card, and every decision has a cost — and the client is watching.

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About On Time In Full

OTIF puts you in front of the whiteboard.

You have a kanban board, a team, a budget, and a deadline. The client wants it On Time,

In Full. How you get there is up to you.

BUILD YOUR TEAM

Hire junior and senior developers, QA engineers, and project managers — each with their

own day rate, skill ceiling, and success rate. A junior dev is cheap but risky on large

tasks. A senior costs three times as much but rarely fails.

OTIF puts you in the chair of a delivery-obsessed project manager.

You have a kanban board, a team, a budget, and a deadline. The client wants it On Time,

In Full. How you get there is up to you.

BUILD YOUR TEAM

Hire junior and senior developers, QA engineers, and project managers. Each has their

own day rate, skill ceiling, and success rate. A junior dev is cheap but risky on large

tasks. A senior costs three times as much but rarely fails.

MANAGE YOUR BACKLOG

Every feature starts as a card. Move it from Backlog → To Do → In Progress → Testing →

Done. Sounds simple. It isn't. Cards stall, bugs surface, rework happens. Your velocity

depends entirely on whether you staffed correctly.

WATCH THE CLOCK

Time runs in real days — and you control the speed. Pause to think. Fast-forward when

things are flowing. The deadline doesn't care.

SCORE LIKE A CLIENT

At the end of each project you receive an executive retrospective: Speed, Quality,

Features Delivered, Cost Efficiency. Hit all four and you've earned it. Compromise on

one and explain why.

FEATURES

— Kanban board simulation with realistic team dynamics

— T-shirt sizing system: XS tasks to XL subsystems

— Role-based processing with skill caps and quality risk

— Variable time speed (0.25× to 8×) with full pause control

— Budget tracking with daily team burn rate

— Post-delivery retrospective with scored metrics

— Multiple levels across different client scenarios

— Clean, professional whiteboard interface

This demo includes the first two levels. The full game features additional clients,

team constraints, and increasingly brutal delivery pressures.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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