Hordes Of War screenshot 1
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Massive team-based fantasy war across a living world. Choose a faction, master 120+ classes, siege castles, gather resources, and push the front line across 10 kingdoms. Every battle shapes the map—fight for total conquest in an endless, ever-changing war.

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About Hordes Of War

Player Testers Needed

Playtesters Wanted ⚔️

Join the war early and help shape HORDES OF WAR! Fight in massive battles, test classes, and give feedback.

Rewards: Platinum Classes + Early Access Beta Jump in now and become a founding player!

Check the Discord Announcements for more details!

About the Game

HORDES OF WAR

Is a team-based fantasy war game where set in Ossengard 10 races and over 120 character classes battle for total control of a living, war-torn world. A long standing perpetual war...

Two factions stand against each other:

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The Dawnguard Order (West)

Dwarves

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Men

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Wood Elves

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Barbarians

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The Umbral Horde (East)

Orcs

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Goblins

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Ogres

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Dark Elves

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Skeletons

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Each faction fights to conquer all 10 kingdoms across the continent.

CORE GAMEPLAY,

The War Begins – The Great Divide,

Every campaign begins in the Great Divide, a massive mountain battlefield separating East and West.

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The winning team becomes the attacking force,

The losing team becomes the defenders,

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Territory Conquest System

After each victory:

The winning team votes on which connected enemy territory to invade next,

Battles progress across a persistent world map,

Every win pushes your faction deeper into enemy lands,

Siege-Based Warfare

Each territory contains:

Multiple castles,

A final HQ stronghold,

Attackers

Spawn at a forward HQ base camp,

Push through castles one at a time,

Defenders

Spawn at their most forward castle,

Fall back as each castle is lost,

Only one castle can be attacked at a time to keep battles focused and strategic.

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Victory Conditions

Attackers win by:

Capturing all castles and the HQ,

Defenders win by:

Holding the line,

Retaking lost castles,

Destroying the attacker’s HQ,

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RESOURCE SYSTEM

Each realm contains capturable resource zones:

Mines → Iron,

Logging Camps → Wood,

Farms → Food,

These resources are critical to winning the battle.

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CLASS-BASED STRATEGY

Special classes use resources to shape the battlefield:

Engineers

Build siege weapons,

Place ladders, barriers, and traps,

Commanders

Deploy forward spawn camps,

Create flanking opportunities,

Healers

Heal allies using resources,

Sustain frontline pushes,

CASTLE UPGRADES & DEFENSES

Teams can spend resources to fortify their positions:

Upgrade gates (Wood → Reinforced Steel),

Hire NPC defenders:,

Wall Archers

Ground Units,

Strengthen castle defenses,

GOLD & CLASS PROGRESSION

Players earn Gold from kills,

Different classes are worth different amounts,

Gold is used to unlock and play new character classes,

With over 120 classes, players can constantly evolve their playstyle

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WHAT MAKES OSSENGARD UNIQUE

Massive team-based siege warfare,

A persistent world map shaped by player decisions,

Deep resource and class strategy,

10 unique races fighting across 10 kingdoms,

Every match directly impacts the ongoing war,

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WE ARE LOOKING FOR PLAYTESTERS

We’re looking for players who:

Love fantasy, warfare, and large-scale battles,

Enjoy teamwork, strategy, and progression,

Want to help shape a game from the ground up,

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EARLY TESTER REWARDS,

Direct input on development,

Early access to new features,

“Founding Player” recognition,

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The war for Ossengard has begun…

Choose your side. Conquer the realms.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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