Movement is combat. No attack button. Your positioning and movement patterns trigger abilities automatically. Choose your class, complete objectives, and descend deeper into procedurally generated dungeons. Every step is a tactical decision.
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Match strength key:80+65+50+<50Hexstride
SteamAbout Hexstride
Move to fight. Fight by moving.
Hexstride is a hex-grid tactical dungeon crawler where positioning is everything. There's no attack button. Your movement patterns trigger abilities automatically. Every step is a tactical decision, every tile a consequence.
Choose your class

Fighter: Get in their face. Strike at melee range, pursue fleeing enemies, and leap across tiles to reposition in the thick of battle. Ranger: Keep your distance. Shoot from range, punish enemies that close in, and disengage before they reach you. Mage: Control the field. Blast groups at close range, erupt the ground ahead, and rain fire from your movement trail. Each class has three passive abilities that trigger automatically from movement patterns, plus a mobility skill and active abilities powered by combo points. Mastering your class means mastering how you move.
Every level, complete objectives

Each procedurally generated level offers more objectives than you need. Complete any 3 to unlock the exit. Extra objectives mean better drops.
Between levels, visit the Hub

Craft gear at the Workbench, brew potions at the Alchemy table, and study new abilities at the Lectern. Each run you return stronger, better equipped, and ready to go deeper.
Built for replayability
Procedural generation creates unique maps, enemy placements, and maze layouts every time. Infinite Tiers scale difficulty, enemy variety, and map size as you progress. No two runs play the same way.
Two modes, two experiences
Normal: Return to the Hub on death. Progress and items are kept. A challenging but forgiving path deeper into the dungeon. Hardcore: One life. All progress lost on death. For players who want every step to truly matter.
Coming to Steam
Hexstride is currently in active development. Wishlist now to follow development and be notified at launch. More classes, objectives, items, tiers, and endgame content in development.
About the developer
Hexstride is developed solo by Francesc under the YAWP Games banner. Every system (procedural generation, hex-grid combat, class design) is handcrafted in Go using the Ebiten game engine.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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