78%Strong matchPoker Quest: Swords and Spades
87%66487% positive reviews, Very Positive across 664 reviews·Card Game · Roguelike
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Play poker hands to deal damage. A Pair chips, a Flush crushes, a Royal Flush ends fights. Build a deck across 5 classes, stack 88 power cards, and ascend a cursed spire where every run reshuffles the odds.
Rogue Quest
SteamRogue Quest is a roguelike deckbuilder where every attack is a poker hand. Build a Pair to chip, a Flush to crush, a Royal Flush to end fights. Pick a class, draft a deck, and ascend a cursed spire that gets meaner every floor.
This isn't a puzzle. It's a dungeon. Every hand is a fight, every floor a new threat.

Draw five cards. Read the board. Decide which hand to play and which to hold.
A Pair scratches. A Two Pair stings. A Flush crushes. A Straight Flush devastates. Suits, ranks, and hand types each shape damage differently, and the right Power Cards can turn a modest hand into a killing blow.

Five passive ability slots. 88 cards to fill them. Every Power Card listens for a trigger and fires an effect, and the right five turn poker into something stranger.
Layer a Vampiric on a Last Stand build and dying makes you stronger. Run Midas Touch with Loan Shark and the spire pays you to bleed. Stack First Strike with a Straight Flush class fantasy and bosses lose half their HP before they swing.
One Power Card is a perk. Five Power Cards stacked is a build.

Between fights, the spire branches. Shop with a wandering merchant. Rest at the healer. Forge your cards at the blacksmith. Read your fate at the mystic. Risk a random event. Every node is a choice, and every choice changes the deck you bring to the next fight.
Each class unlocks its own mastery track, starter deck, and a private pool of class-only Power Cards. Berserker Rage stacks permanent damage every time a warrior takes a hit. Dark Pact pushes a warlock's life drain harder at the cost of max HP. Divine Wrath rewards a paladin who never lets the spire touch them.
The blacksmith doesn't sell cards. He changes them. Enhance a card with burn, gold bonus, or extra damage. A few visits in, your deck stops looking like a deck of cards and starts looking like a weapon.
Death is permanent, but progress isn't. Spend gold between runs to upgrade your town, unlock new classes, and improve your starting conditions. Every run teaches. Every run leaves the next one stronger.
Climb high enough and the rules start bending back. Find out how far one good hand can take you.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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