74%Strong matchDistrust: Polar Survival
61%74861% positive reviews, Mixed across 748 reviews·Survival · Isometric
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A singleplayer social-deduction roguelike. Twelve named researchers, nine days, the Thaw is wearing some of their faces. Read faces, plant clues, survive the blood test. No multiplayer. No microtransactions. No cheaters. Just you, twelve liars, and the helicopter.
Deep Frost
Steam"The recorder lies. The blood lies. And so do you." Twelve researchers. Nine days. Something is wearing their faces. Deep Frost is a Carpenter-flavored social-deduction roguelike set on Halström Outpost 7, a failing Antarctic research station where a parasitic intelligence called the Thaw has begun copying its hosts. One by one, the crew is being replaced. You are one of them. Maybe. Every run, every trait, every relationship is randomized. Every day a new body goes through the airlock. You have until Day 9 to identify the infected, survive the blood test, and hold the station together long enough for the helicopter to return.
KESH won't meet your eye after Day 6. MOIRA's recordings stop matching the timestamps. Dr. Vance's grudge with the surgeon goes back to a paper neither of them will discuss. Every contestant is named, traited, and procedurally pulled into a web of grudges, debts, and quiet loyalties. You learn them. You start to care which ones survive. You vote one out anyway.
The deduction lives in the procedural NPCs. The lies are written, not typed. One purchase, one game, twelve liars, nine days.
If you loved The Thing (1982), Gnosia, or Among Us and wished for a singleplayer horror experience with more teeth, this is that game. Think of it as a single-player Among Us with a story — and a body count that has names attached.
Paranoid. Cold. Carpenter-flavored. No jump scares. The dread builds in the silences between dialog options, in the way KESH won't meet your eye on Day 6, in the recorder entry that says you were somewhere you weren't, in the blood test on Day 4 when the centrifuge hums and nobody blinks.
Deep Frost is built and released by AeonGames. Audio sourced under Creative Commons from OpenGameArt and Pixabay (full credits in-game). Visual art AI-assisted. Written, coded, designed, and tested by one person over a year.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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