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A living world of 1,400 monsters. Breed, raise, and battle your way to the top among 99 rival owners across four continents. Battles run themselves — your edge is bloodlines, matchups, and generational strategy.
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Match strength key:80+65+50+<50PRIDEBLOOD -Born of Claws-
SteamAbout PRIDEBLOOD -Born of Claws-
Prideblood: Born of Claws — A Monster Breeding & Auto-Battle Strategy Sim
A breeding-and-battling sim built on the genre's classics — but layered with a living world of four continents, blood resonance, and four-way affinity that rewards long-term thinking. Slow-burn strategy at its core.

How It Plays
You run a small facility. Raise a single monster, send it through the 48-week schedule of battles across the four continents.
Combat is fully automatic. Your role is the long arc: who trains for what, who enters which battle, when to retire to breeding, and how to pair the next generation.
Key Features
A Living World of 1,400 Monsters
Four continents (Ramvald, Harraq, Verdara, Lanhai) host 1,400+ rival monsters that age, fight, retire, breed, and produce offspring entirely independent of your roster. You compete in living history, not against static opponents.

Four-Way Affinity & Eight Builds
Technique → Power → Speed → Intelligence → Technique. Eight build archetypes, sixteen tactical skills, modulated by terrain, weather, and lunar phase. "Who trains what, when" compounds into who wins.
Imperfect Information Raising
Potential, growth curve, and current cap are hidden by default. Your owner's Insight and Appraisal stats reveal them gradually. The "you don't know until you raise it" tension is intentional.
Blood Resonance & Vessel Unlock
5-generation pedigree composition, common ancestors, and nicking compatibility surface as "Blood Resonance" effects on offspring. Multi-generational lineage strategy that rewards experienced players.
100 Achievements
Progression, Battle, Breeding, Rearing, Economy, Discovery, Collection, Challenge — eight categories, four difficulties, all Steam-synced.
Who This Is For
Who This Is Not For
About Early Access
This game enters EA with the core 1.0 loop already complete — raising, breeding, and auto-battling are fully shipped. Expect tens of hours per playthrough across 5–10 in-game years.
Coming during Early Access:
System Requirements
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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