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Command a fleet of warships in turn-based tactical battles. Push through a procedural galaxy, win fights, upgrade your fleet, and grow your empire. Lose a run, keep your ships and upgrades. 4 factions, 8 ship classes, 5 sectors, and endless mode. You are the Last Admiral.

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About The Last Admiral

THE LAST ADMIRAL

Build a fleet. Win battles. Take the galaxy.

A turn-based space strategy game where you command a fleet of warships, push through hostile sectors, and grow your empire one fight at a time.

HOW IT PLAYS

Pick your ships and gear them up with weapons, shields, drones, and support modules.
Enter a sector and pick your path through a map of battles, traders, and events.
In each battle: deploy your fleet, then take turns moving and firing.
Win the boss fight at the end of the sector to push deeper into the galaxy.
Die? You keep your fleet, your upgrades, and your unlocks. Try again stronger.

COMMAND A REAL FLEET

 8 ship classes — from quick Scouts to massive Titans and Starbases. Fleet capacity grows from 10 ships to 30+ as you upgrade. Mix and match to fit your playstyle.

Every ship has equipment slots you fill with modules: Pulse Lasers, Rail Guns, Missile Pods, Plasma Vents, attack Drones, Point Defense, Shields, Repair Beams, and more. 5 rarity tiers. Modules and ships level up the more you use them.

TACTICAL BATTLES

Move ships, line up shots, and use special Orders like Coordinated Strike, Tactical Missile, or Smokescreen to turn the fight your way. Fog of war means you have to actually scout the enemy — fire blind and your shots get sloppy.

Three damage types (Kinetic, Energy, Plasma) hit hull, armor, and shields differently. Picking the right weapons for the fight matters.

4 FACTIONS, 4 PLAYSTYLES

Vanguard — Tanks. +50% hull, hits hard with kinetics.
Hive — Glass cannons. No shields, but +25% plasma damage and brutal up close.
Allies — Empire builders. Bonus damage when your ships fight together, bonus resources from victories.
Enlightened — Shield specialists. +25% damage vs Hive.

Mix factions in the same fleet or go pure — your call.

ROGUELIKE RUNS, PERMANENT PROGRESS

Each run is a fresh procedural map. You'll never play the same sector twice. Lose a run and you keep: 

Your whole fleet (auto-healed)
All your modules
All your blueprints
All your Commander upgrades

Push further every time.

COMMANDER UPGRADES

14 upgrade trees. Spend resources to boost fleet-wide stats: more hull, faster repairs, bigger fleets, more module slots, sharper accuracy. Upgrades stack forever — there's no cap.

TERRITORY AND BUILDINGS

Win a battle, own the node. Build Fortresses to defend it, Minefields to block enemy reclaims, Warp Relays to extend your network, and refineries to pull extra resources. Hold the line or lose ground when you fall.

5 SECTORS + ENDLESS MODE

Push through 5 hand-tuned sectors, each with their own boss fight. Beat the final boss to unlock Endless mode — random faction bosses, +25% difficulty per kill, no ceiling.

STEAM FEATURES

Steam Cloud saves
Steam Achievements
Global leaderboards
controller support (Xbox, PlayStation, Switch, Steam Deck)

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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