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Flip 7 cards for a massive boost or draw a card you already have and lose everything. Another One is a roguelike deckbuilder where no duplicates survive. 5 heroes, brutal bosses, and a Daily Challenge leaderboard that resets at midnight.

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About Another One

Draw the Same Card Twice. Lose Everything.

You're on a roll. Five cards in. No repeats. You could stand right now safe, solid, decent damage.

Or you could draw one more.

You draw!

Bust. No damage. Turn over. The enemy is still standing.

Another One is a roguelike deckbuilder built around one brutal rule: draw a card you already have and your entire hand collapses. No damage. No exceptions. No mercy.

The longer your hand, the harder you hit. But the longer you wait, the more likely you've already drawn what's coming next.

The Simplest Rule. The Hardest Decisions.

Your deck is full of cards with different values. Draw them one at a time. The moment you draw a card already in your hand, you bust. Everything you built that turn is gone.

But if you can flip 7 cards without a single repeat? The booster triggers. Fights end differently.

Draw 7 unique cards and trigger bonuses that can end fights in one blow
Stand early and deal safe damage — or push deep and risk it all
Every booster changes what the right number of cards actually is
Every boss changes what the word "safe" means entirely

Push your luck. Know when to stop. Rarely know when to stop.

5 Heroes. 5 Completely Different Decks.

Every hero starts with a unique deck that forces a different strategy:

Rookie: Cards 1 through 12. The full range. Learn the game. Then learn it again.
Viking: Double digits only. High values, big hits, very little room for error.
Poker: Four of every value in the deck. Yes, four. Busting is now a personality trait.
Highlander: One of each card. Theoretically the safest deck. There is also a bomb in it somewhere.
Baby: Cards 1 through 5 only. Tiny numbers. Surprisingly dangerous synergies.

Same boosters. Same bosses. Completely different runs.

After Every Fight — A Choice.

Win a battle and pick your reward:

New Booster: Add a passive that changes how your hand is evaluated
Upgrade a Booster: Push an existing booster to its next power level
Forge: Strengthen specific cards in your deck. Make the numbers hit harder.
Add max. HP: Sometimes surviving is the move
Break the game: Scaling mechanics that compound. The kind of reward that feels like a mistake until it suddenly, absolutely, wins the run.

No two reward paths feel the same. Every decision shapes how the next fight plays out.

The Bosses Are Not Playing Fair.

Over 20 bosses. Each one rewrites the rules mid-fight:

Baron Bubblegum: Your highest card sticks to his hands. Deals no damage.
Quantum Cat: Sometimes your hand is hidden. Sometimes it isn't. He finds this very funny.
DJ Dead Drop: Adds a new instant-bust card to your deck every single turn.
Glitch King: Every time you bust, he heals. He is actively rooting against you.
Internet Troll: Your first few draws are always hidden. You're playing blind.
Couch Potato: Double HP. He is simply very comfortable and sees no reason to hurry.

The Daily Challenge. Everyone. Same Run. One Day.

Every day, a new challenge appears. Same seed. Same run. Every player on earth gets the exact same deck, the same bosses, the same reward choices.

You can retry as many times as you want, the run resets, but the seed stays the same. Study it. Optimise it. Find the line.

Global leaderboard: See how far everyone got today
Retry all day, every day: Each attempt teaches you something
Resets at midnight: The pressure is real

How far can you actually go when you know the run by heart?

One More Run.

Infinity Mode: Difficulty that never stops scaling. Neither will you.
Daily Challenge: Global leaderboard. Same seed for everyone. Resets at midnight.

Made With Love. Tested With Rage.

Another One is built by a single developer.

One person, one obsession, and more hours spent testing whether drawing exactly 7 cards without a repeat feels as satisfying as it should. (It does. Extremely.)

Game art and character designs were crafted with the assistance of AI generation tools.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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