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Your friend controls where you move. You control where they move. You can both still look around — you just don't get any say in where you're going. Now figure it out together and reach the top. And if you fall? Skill issue.
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Match strength key:80+65+50+<50MoveMe
SteamAbout MoveMe
MOVEME
A 2–4 player co-op climb where you don't control yourself — your friend does. And you control them. You both look wherever you want; you just can't take a single step on your own. Reach the top together, or fall apart together. Realistically, the second one.
FEATURES:
YOU MOVE YOUR FRIEND
You're at the controls — just not your own. Every step your friend takes, that's you. And every step you take, that's them. Two people piloting each other up a mountain, both grinning, both certain they've got the better line. Call it teamwork. Call it a hostage situation with good vibes. Either way, you're in this together.
THE EASY ONES GET YOU EVERY TIME
It's never the hard jumps. It's the one a toddler could clear. Your friend's got your controls, it lines up perfectly on their screen, they send it with full confidence — and everyone watches your body march straight off the ledge while the whole room loses it. They swear it looked fine. It did not look fine. How do you even miss that one?
MORE FRIENDS, MORE FALLING
Two people miscommunicating is funny. Four people all 100% convinced they're right while the entire group plummets back to the start is a completely different kind of funny. It scales beautifully. Downward, mostly.
RACE YOUR OWN DISASTER
The stopwatch never stops judging you. Every run is a number, and that number is almost always embarrassing. Replay a level, find the one stretch where you all stopped fighting each other, and shave a few seconds off. Or don't, and just argue about whose fault the last 40 seconds were.
FRIENDS ONLY, OBVIOUSLY
Invite up to 3 friends straight through Steam. No matchmaking with strangers — handing your legs to a random person is basically a war crime. Minimum 2 players, because someone has to be holding the controls that ruin your life.
WHO MADE THIS
Two broke guys with a dream and a combined net worth you could find in a couch cushion. No studio, no publisher, no plan B — just a goofy mechanic that made us laugh way too hard and a refusal to get real jobs. We build small games around one stupid-good idea and ship them. This is that idea. Are we cooked, chat? Probably. Climb with us anyway.
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