A dice roguelike where every die you draft is yours forever — if you get it out alive. Chain combos, stack poker chips that break the rules, and decide at every shop: extract and keep your loot, or push one more round and risk all of it.
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Match strength key:80+65+50+<50Alethra
SteamAbout Alethra
Roll. Combo. Cash out. Or lose everything.
Alethra is a roguelike dice-battler with one twist that changes every decision you make: your dice are permanent — but only if you get them out.

YOUR DICE ARE YOURS. IF YOU EXTRACT WITH THEM.
Start a run by choosing 40 dice from your collection. They leave the collection and come with you. Win fights, take coins, buy rarer dice, stick custom faces onto them, build something ridiculous. Then every single shop asks you the same question: EXTRACT — the run ends now. Everything in your deck is yours permanently. The dice you bought this run, the stickers you applied, all of it. CONTINUE — enemies scale, shops get better, and if you die, every die you brought and everything you found is gone. No consolation reward. No safety net. The Classic Die is infinite, so you can always field a deck again. Everything else you have to earn twice: once by finding it, once by walking away with it.

EVERY ROLL IS A DECISION
Five dice. Three rolls. Keep what's working, re-roll what isn't. Except your dice aren't six-sided lumps of nothing:
Build a pool that rolls itself into a combination, or build one that doesn't need to.
POKER CHIPS THAT BEND THE RULES
Five slots. The shop between rounds sells chips that rewrite how your dice score.

CLIMB THE LADDER
Pair. Two Pair. Three of a Kind. Small Straight. Full House. Large Straight. Four of a Kind. And then Alethra — five of a kind — which multiplies your entire turn by twelve. The multiplier lands last, after every chip has fired, so everything you built goes inside it. Hitting Alethra on a full board is the best number in the game.
THE HOUSE COMPS YOU
Beat an enemy and the house pays you back. Three offers, pick one, the rest vanish:
Twenty rounds of one-of-three choices compound into a run nobody else played. And every comp you take is another reason the deck in your hands is worth extracting with.
TROPHIES
Casino relics that stay on for the whole run. An extra die every hand. An extra roll every turn. Loaded odds that make your best face land three times as often. Expensive. Worth it.

YOUR COLLECTION IS YOUR PROGRESS
Extract with a die you've never used and it joins your collection forever. Stick custom faces on it and the stickers stay. No XP bars, no meta-currency, no unlock grind — just dice you went in and got.
KEY FEATURES
AFTER LAUNCH
Alethra releases complete — no Early Access, no season pass, no roadmap you have to buy into. But we're not done with it: new dice, chips and trophies are coming as free updates, and the collection screen has the empty slots to prove it.
INSPIRED BY
Balatro · Dicey Dungeons · Slay the Spire · Escape from Tarkov · Yahtzee Can you build the perfect pool — and know when to walk away?
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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