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Run a medieval fantasy mercenary guild. Take dangerous contracts, haggle the price in your own words, hire fighters with real personalities, and send them into danger. You prepare the job, then you live with the result. Every new campaign builds a whole new world and a new story.
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Match strength key:80+65+50+<50Hire
SteamAbout Hire
Hire is a medieval fantasy management game where you run a small mercenary guild.
People come to you with dangerous jobs. You negotiate the price, hire fighters, prepare the party, and send them out. You do not control the fight directly. Your job is to choose the right people, give them the right gear, make enough profit, collect valuable loot and artifacts, build your estate, and keep the guild alive when things go badly.
Every playthrough is meant to feel different. A new game creates a new city, new map, new heroes, new factions, new families, new quests, new names, new portraits, new crests, new stories, and a new economy. Every guild starts in a different world and builds a different history.
The biggest hook is negotiation. You talk in your own words instead of picking preset dialogue. You can ask for more money, hide danger, promise rewards, push people too hard, or walk away. The people you deal with have personalities, pride, fear, money problems, memories, and limits.
If you like the long term management of Football Manager, the character and family drama of Crusader Kings, the dangerous expedition pressure of Darkest Dungeon, or the joy of dying from a perfect storm in Dwarf Fortress, you should feel at home here.
Run a fantasy mercenary business
You own a small mercenary guild. People bring you dangerous jobs, you negotiate the price, hire fighters, prepare the party, and try to make a profit. Pay too much and the guild bleeds money. Pay too little and the best fighters may refuse.
Every playthrough creates a new world
Each new game generates a fresh city, map, heroes, factions, families, cultures, quests, names, portraits, crests, locations, and stories. A new guild, a new cast, a new map, and new problems every campaign.
Negotiate in your own words
Talk naturally instead of choosing preset dialogue. Ask for more money, hide danger, promise safety, push your luck, or walk away. Every deal depends on who you are talking to and how far they are willing to bend.
Hire people, not units
The fighters you hire are not blank soldiers. They have personalities, skills, fears, injuries, gear, money problems, relationships, and memories. Some are brave. Some are greedy. Some are desperate. Some are famous enough to laugh at your offer.
Prepare the job, then live with the result
You choose who goes, what they carry, what route they take, and how cautious they should be. Then the party leaves without you. Travel is not a scripted cutscene. Routes, terrain, danger, events, injuries, and bad luck can all change what happens before the heroes even reach the fight.
Collect gear, artifacts, and stories
Win contracts, recover rare equipment, chase legendary items, survive disasters, build prestige, and grow your own estate.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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