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A transport strategy game: draw trade routes on 30 hand-drawn maps of real regions, from the Aegean to Malacca, and keep caravans and ships moving goods to towns that need them. Routes, vehicles and ports are scarce, so every redraw counts. Play solo or in online co-op for up to 4.
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Match strength key:80+65+50+<50Paper Lanes
SteamAbout Paper Lanes
Draw a route. Bring a map to life.
Start with a handful of towns and a few routes. Watch caravans cross the land and ships call at ports, carrying goods to the places that need them. The map opens up stage by stage, new towns keep appearing and cargo piles higher, so a once-simple network needs a fresh plan. Where should the next vehicle go? Which route needs redrawing? And which town gets your next upgrade?

Make land and sea work together
Connect towns and let caravans and ships share the journey: a short stretch of water gets a bridge, a longer crossing opens a port on each shore, and cargo changes hands at the quay, faster beside a natural harbour. Routes, vehicles, bridges and ports are all limited, so every extension, reroute and extra wagon is a choice. When a town or port fills up, pressure starts to climb; let the ring fill all the way and the run is over. Find where cargo is backing up, then work out how to get it moving again.

A new map calls for a new plan
Thirty maps are drawn from real geography: the islands of the Aegean, the Rhine valley, the desert shores of the Red Sea, the rainforest strait of Malacca, the northern waters of the White Sea. Each map has one water and one land terrain that is its specialty, where the fast ship and the fast caravan really fly. The skills carry over, but every new map asks you to think again. Bold colours, hand-drawn lines and tiny vehicles turn your growing network into a landscape of its own.

Your routes. Their routes. One shared goal.
Online co-op for up to 4 players, over LAN or Steam: everyone picks a map, the maps join into one table, and each player runs their own network. Some goods your towns never ask for are exactly what the neighbour is waiting on, so carry them to the border trade post and let a partner take them the last mile. Gift resources, sketch notes on a teammate’s map, call for help with quick chat; but if one player’s town overflows, the whole team loses together. For a twist, Map Rotation hands every map one seat clockwise at a set interval, so you inherit whatever your neighbour left behind.
Find your kind of journey
Choose Quick for a shorter run, Standard for a longer journey, or keep building in Endless. Quick and Standard each offer four difficulty levels, so you can choose both the length and the challenge. Create your own maps with the map editor.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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