ECHOLASH screenshot 1
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Slash through procedurally generated dungeons to the beat of real-time dubstep. Time your attacks with the spatial indicator for devastating combos. Rebirth, grow stronger, prestige — the echo never dies.

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About ECHOLASH

FEEL THE BEAT. BREAK THE LOOP.

ECHOLASH is a top-down hack & slash where combat, music, and progression collide into something that shouldn't work — but does.

Every sound you hear is generated in real-time. Every dungeon is built from scratch. Every enemy is drawn with code. The entire game is 5 MB. And it will consume hours of your life.

⚔️ SPATIAL TIMING COMBAT

Forget button mashing. Two circles surround your character:

The outer circle is your attack range
The inner circle breathes slowly — this is your timing window

When an enemy enters the inner circle and you strike — COMBO. Hit it on the music's beat — PERFECT. Chain them together and watch the damage multiply up to 3.5x.

This isn't a rhythm game that punishes you. The beat is a bonus, never a penalty. But once you feel it... you can't stop chasing it.

🎵 PROCEDURAL DUBSTEP SOUNDTRACK

No audio files. No pre-recorded tracks. ECHOLASH generates its own dubstep music in real-time:

Wobble bass that reacts to your power level
Drum patterns that intensify with your combo
Dark pads that shift with dungeon biomes
Tempo that accelerates as you chain kills

The music isn't background — it's a weapon.

🔄 REBIRTH & PRESTIGE

Kill. Grow. Hit the power threshold. Rebirth.

Each rebirth resets your progress but multiplies your power permanently. 10 rebirths unlock the Final Boss. Defeat it, and you unlock Prestige — resetting everything for an even greater global multiplier.

10 Rebirth layers with scaling difficulty
Prestige system with exclusive upgrades
Echo Shards — permanent currency across rebirths
11 upgrades including Prestige-only abilities

🗡️ 4 WEAPON TYPES

Sword — balanced melee with reliable combos
Hammer — massive AoE and knockback
Bow — ranged precision, fires toward your cursor
Staff — magic missiles with splash potential

Each weapon drops with random prefixes, suffixes, and 5 rarity tiers from Common to Legendary.

👹 10 UNIQUE ENEMIES

Every enemy is hand-designed with geometric art and unique abilities:

Wraith — teleports behind you
Spider — shoots webs that slow you
Knight — energy shield blocks your attacks
Golem — ground slam AoE
Cultist — dark orb projectiles from range
Shadow Demon — turns invisible
Boss Demon — 3-phase projectile patterns
Boss Dragon — triple fire breath cone

🔥 ACTIVE ABILITIES

Z — Fireball: Launch a massive projectile toward your cursor
X — Heal: Restore 35% HP (unlocks at Rebirth 2)
C — Shield: Block 80% damage for 3 seconds (unlocks at Rebirth 5)

🌍 4 BIOMES

Each rebirth cycle shifts the dungeon's biome:

Forest — tanky enemies, slower pace
Ice — fragile but fast enemies
Lava — heavy-hitting foes, high rewards
Void — everything is dangerous

💾 SMALL SIZE. BIG DEPTH.

Zero audio files — music is math
Zero image files — characters are geometry
Zero pre-built levels — dungeons are algorithms
Written entirely in C with OpenGL
Runs on almost anything

🎮 FEATURES

Procedurally generated dungeons (BSP algorithm)
Real-time procedural dubstep music
Spatial timing combat with combo system
10 enemy types with unique abilities
4 weapon types with prefix/suffix loot system
5 rarity tiers (Common → Legendary)
Rebirth system (10 layers)
Prestige system (infinite scaling)
Echo Shards permanent upgrade shop
3 active abilities with cooldowns
4 distinct biomes
Local leaderboard
Settings menu with volume control
Pause menu
Auto-save every 30 seconds
English & Turkish localization
Runs at 60 FPS on integrated GPUs📝 NOTEThis game is actively in development. We're open to feedback and community suggestions. As the game evolves, new weapons, enemies, abilities, and mechanics will be added — some features may change, diversify, and expand over time.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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