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Availability unconfirmed·Yücel Sabah·

Slash through procedurally generated dungeons to the beat of real-time dubstep. Time your attacks with the spatial indicator for devastating combos. Rebirth, grow stronger, prestige — the echo never dies.

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About ECHOLASH

FEEL THE BEAT. BREAK THE LOOP.

ECHOLASH is a top-down hack & slash where combat, music, and progression collide into something that shouldn't work — but does.

Every sound you hear is generated in real-time. Every dungeon is built from scratch. Every enemy is drawn with code. The entire game is 5 MB. And it will consume hours of your life.

⚔️ SPATIAL TIMING COMBAT

Forget button mashing. Two circles surround your character:

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The outer circle is your attack range
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The inner circle breathes slowly — this is your timing window

When an enemy enters the inner circle and you strike — COMBO. Hit it on the music's beat — PERFECT. Chain them together and watch the damage multiply up to 3.5x.

This isn't a rhythm game that punishes you. The beat is a bonus, never a penalty. But once you feel it... you can't stop chasing it.

🎵 PROCEDURAL DUBSTEP SOUNDTRACK

No audio files. No pre-recorded tracks. ECHOLASH generates its own dubstep music in real-time:

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Wobble bass that reacts to your power level
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Drum patterns that intensify with your combo
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Dark pads that shift with dungeon biomes
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Tempo that accelerates as you chain kills

The music isn't background — it's a weapon.

🔄 REBIRTH & PRESTIGE

Kill. Grow. Hit the power threshold. Rebirth.

Each rebirth resets your progress but multiplies your power permanently. 10 rebirths unlock the Final Boss. Defeat it, and you unlock Prestige — resetting everything for an even greater global multiplier.

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10 Rebirth layers with scaling difficulty
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Prestige system with exclusive upgrades
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Echo Shards — permanent currency across rebirths
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11 upgrades including Prestige-only abilities

🗡️ 4 WEAPON TYPES

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Sword — balanced melee with reliable combos
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Hammer — massive AoE and knockback
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Bow — ranged precision, fires toward your cursor
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Staff — magic missiles with splash potential

Each weapon drops with random prefixes, suffixes, and 5 rarity tiers from Common to Legendary.

👹 10 UNIQUE ENEMIES

Every enemy is hand-designed with geometric art and unique abilities:

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Wraith — teleports behind you
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Spider — shoots webs that slow you
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Knight — energy shield blocks your attacks
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Golem — ground slam AoE
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Cultist — dark orb projectiles from range
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Shadow Demon — turns invisible
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Boss Demon — 3-phase projectile patterns
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Boss Dragon — triple fire breath cone

🔥 ACTIVE ABILITIES

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Z — Fireball: Launch a massive projectile toward your cursor
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X — Heal: Restore 35% HP (unlocks at Rebirth 2)
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C — Shield: Block 80% damage for 3 seconds (unlocks at Rebirth 5)

🌍 4 BIOMES

Each rebirth cycle shifts the dungeon's biome:

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Forest — tanky enemies, slower pace
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Ice — fragile but fast enemies
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Lava — heavy-hitting foes, high rewards
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Void — everything is dangerous

💾 SMALL SIZE. BIG DEPTH.

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Zero audio files — music is math
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Zero image files — characters are geometry
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Zero pre-built levels — dungeons are algorithms
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Written entirely in C with OpenGL
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Runs on almost anything

🎮 FEATURES

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Procedurally generated dungeons (BSP algorithm)
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Real-time procedural dubstep music
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Spatial timing combat with combo system
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10 enemy types with unique abilities
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4 weapon types with prefix/suffix loot system
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5 rarity tiers (Common → Legendary)
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Rebirth system (10 layers)
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Prestige system (infinite scaling)
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Echo Shards permanent upgrade shop
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3 active abilities with cooldowns
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4 distinct biomes
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Local leaderboard
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Settings menu with volume control
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Pause menu
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Auto-save every 30 seconds
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English & Turkish localization
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Runs at 60 FPS on integrated GPUs📝 NOTEThis game is actively in development. We're open to feedback and community suggestions. As the game evolves, new weapons, enemies, abilities, and mechanics will be added — some features may change, diversify, and expand over time.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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