Cozy Burg screenshot 1
Cozy Burg — Gameplay Trailer
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October 2026·Noise Harbor·
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A cozy town builder where the traffic is real. Every car has somewhere to be. Zone neighbourhoods, draw bus lines by hand, run ferries, untangle the downtown that seized up. Dorfromantik's calm, Mini Metro's routes, SimCity's living streets. Make it beautiful. Then make it work.

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About Cozy Burg

Make it beautiful. Then make it work. Cozy Burg is a cozy hex town builder with a real traffic simulation running underneath the calm. Every car on your streets is somebody going somewhere. Every bus runs a line you drew by hand. And the lovelier you make the town, the better it does — here, beauty is a mechanic, not a paint job.

🚦 The traffic is real

Every car gets an origin and a destination, follows the car in front, yields at junctions, queues when a lane fills, and re-routes when it finds a better way. Build a bad junction and traffic backs up through your pretty streets. Fix it and the queue melts. Flip on the traffic lens — every road glows green, amber or red by load — and suddenly you're not decorating anymore. You're planning.

🌳 Beauty is a strategy

Route a commute past parks, forests and lakefronts instead of through smoky industry, and your town's Bliss climbs. In Simulation, a street worth living on fills its homes faster. The charming route and the correct route are usually the same one — that's the whole idea.

🚌 Draw the lines yourself

Drag stop to stop and a bus line appears — colour it, assign buses, and watch riders climb aboard instead of adding cars to your jam. Ferries work the same way: drag terminal to terminal, and boats start carrying cars across water your roads can't cross.

🏰 A world you earn

Crack open reward chests for landmarks — a lighthouse, a ski resort with a working chairlift, a stadium that fills with fans on match day, a castle, an airport, a cathedral. Unlock terrain styles across grass, forest, water and mountain, and repaint a single tile or a whole valley. Footpaths wear into the grass where your people actually walk.

🧭 Three ways to play — or take the Journey

Casual — see how far, how cozy and how big you can take it. Tiles come from milestones and chests, and a stage you run dry is a stage you've lost. Simulation — the same town, answering to the people in it. Homes fill only when someone can actually reach work from them. Creative — everything unlocked from the first click. Nothing to earn, nothing to run out of. The Journey — a guided ladder of hand-built towns, each about one idea: link the islands by ferry, mend the works town everyone is fleeing, untangle the downtown that seized up.

⏳ No clock, no race

Nothing here is timed. No countdowns, no energy, quests expire quietly, and the speed dial runs from paused to 16×. The only pressure is the tiles in your hand — and whether the streets you already laid can carry what you built on them.

✨ And the small things

A hand of three tiles — a terrain, a zone, a road — so there is always a choice and never a menu.
Saves that live on a shelf of postcards, one little painted map per town.
Wild horses. Farm hands at harvest. Gulls wheeling over the harbour. Undo, obviously.
A soundtrack the game composes live as you play — nothing sampled, no loop you'll ever recognise.

For fans of…

The cozy tile-laying of Dorfromantik and Townscaper, the hand-drawn routing of Mini Metro, and the living streets of SimCity — in one warm little world that plays like none of them. Add Cozy Burg to your wishlist — and be there the day the first ferry sets out. Planned for October 2026.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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