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Vicelock is a tactical roguelite RPG where you fight your own vices. Build a squad, position carefully on the grid, and gamble your gear at the forge. The descent never ends — only escalating bosses, and a wipe that takes your equipment with it.
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Match strength key:80+65+50+<50Vicelock - Tactical Roguelite RPG
SteamAbout Vicelock - Tactical Roguelite RPG
Vicelock is a tactical roguelite RPG about risk. Your enemies are your own vices given form, the descent has no bottom, and when your squad falls, your equipment falls with it.

Tactical, turn-based combat
Fight on a grid where positioning decides everything. Manage action and movement points, exploit line of sight, and place your units before each fight. Every spell carries an element — Fire, Water, Earth, Air — and striking a status of another element detonates it into a reaction: steam bursts, landslides, spreading burns, drained action points. Six reactions, and they cut both ways: enemies can detonate your statuses too.


Build your squad — from one to four
Choose your starting character. That choice is permanent for your save. Earn tickets across runs to unlock team slots and recruit new members, up to a squad of four:
Each character has a passive and 8 spells — you equip 4. New spells unlock as they level, capped by a class ultimate. Characters gain experience that persists forever: allocate stat points, level your spells, shape each one into your build.

Loot. Craft. Break. Forge.
Monsters drop resources, gold and gear. Random chests hold more. Craft items with randomly rolled stats — then decide: equip it, or break it into runes. Runes feed the forge. Ten identical items fuse into one of higher rarity. Everything you find is either power now or fuel for something better.
Between fights, pick one of three run upgrades, from common to build-defining — some appear only when a specific character is in your squad, and the rarest can bring a fallen one back.


The Forge: gamble your stats
Spend runes to push an item's stats beyond their limits. Every attempt has four outcomes — clean success, success with collateral damage, nothing, or pure loss — and all four probabilities are displayed before you commit. No hidden math. Sacrifice heavy stats to bank a reserve, push lines past their crafted maximum, and know exactly what you're risking on every roll.

The descent doesn't end. You do.
Runs are procedurally generated and endless: waves of fights, then a boss, then harder waves, then a harder boss. A fallen character is gone for the rest of the run — unless you're holding a rare resurrection. When the whole squad falls, your equipment is lost. Your characters' levels, your roster and your unlocks endure. Go back down stronger.


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