IronFire Idle Defense screenshot 1
IronFire Idle Defense - Official Trailer
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Release date TBA·Matthew Garbinski·
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Defend IronFire against waves of endless zombies in this defense game with idle mechanics and roguelite progression. Create near-infinite builds, unlock multiple weapon types, upgrade your defenses, gain powerful bonuses, and more! How many days can you survive?

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About IronFire Idle Defense

You are the operator inside controlling IronFires massive combat system, monitoring the outside zombie assault through the control panels camera feed.

<u>KEY FEATURES:</u>

- Immerse yourself in full-screen, turning your monitor into the control panel.

- Near-infinite combat builds.

- 12 main gun weapon types with their own trait and a sniper turret. There's also a secondary gun that can be manually controlled with your mouse or changed to idle with the auto circuit chip.

- 40 upgrades that use multiple resources.

- 30 perks with set bonuses for attack, defense and utility.

- 27 core upgrades that enhance weapon traits and more with their own resources and also have set bonuses.

- Over 100 skins to earn with in-game resources or progression based goals (no microtransactions).

- 5 normal zombie types and 5 bosses with their own abilities.

- A checkpoint system that allows you to go back to previously cleared days (from days 100+) to help you farm resources.

- Audio player on-screen with over an hour of original music across a heavy and chill playlist, with track looping and smooth fading.

- Clear day 1,500 to access horde mode for faster spawns and continued progression into endless waves.

and more!

<u>HEAVY AND CHILL PLAYLISTS EXPLAINED:</u>

There are over 10 songs per-playlist and the idea is to choose one song you like and loop it but songs will play through if you choose not to, up to you. The heavy playlist has songs more consistent with guitars, bass, drums and harder-hitting beats. The chill playlist has songs more consistent with synths, piano, drums and lighter-hitting beats. Some songs use elements from both styles, but tracks are placed based on the overall feel of the song.

<u>BOSS SPAWNS EXPLAINED:</u>

Bosses are not meant to block you completely from progressing in this game. Instead, bosses have a lower spawn chance from days 10 through 360. For days 370+ though, bosses have a much higher spawn chance. This is due to the fact of there being so many build variations, I did not want someone being blocked from progressing if they're not strong enough to defeat one of the bosses early on but I also want bosses to feel like their role is used properly, so that's why later in the game they should spawn more consistently.

<u>NOTE FROM THE DEV:</u>

I enjoy playing defense, roguelite and idle games; this is my take on what those are like when combined. I did not add a normal tutorial. There's a lot of information available in-game for you to learn how to play at your own pace. From days 1 through 99, waves are less dense than days 100+. I like games with lots of upgrade options, massive build depth and silly content to discover in what appears to be an otherwise serious game; I believe I delivered on those. I did my best to balance it, putting countless time into testing. There are so many builds that realistically I can't balance all possibilities but I think it's fair how it is. Though, I am open to making changes depending on feedback. For streamers, I created all the sound effects and some of the music used is created by my brother and uncle when they were younger. I created the rest of the music using music production software; it's all original and no ai was used. One of my cousins helped me with the artwork and I tried to make content look as good as I could (I think it turned out alright). I hope you enjoy playing and I'm looking forward to seeing your builds!

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