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A 20-minute medieval free-for-all for 2–8 friends. Lead your army as a hero, raise your Kale, launch yourself from your own Mangonel and talk your way into alliances with proximity voice — then betray them. The last Kale standing wins.
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Match strength key:80+65+50+<50PARLEY
SteamAbout PARLEY
2–8 friends. 20 minutes. One Kale left standing. Parley is a medieval free-for-all for friends where talk is a weapon. You fight at the head of your own army as a hero, raise a Kale worth defending, launch yourself over walls from your own Mangonel — and settle everything else face to face, in your own voice. Make allies. Keep them as long as it suits you.

Talk is a weapon
Every Lord hears the Lords around them through proximity voice chat: bargain, threaten and plot out loud. Walk up to a rival to offer an alliance, or leave a 5-second voice raven with the hero in front of you. Break an alliance in secret and your first blow lands as a Backstab for triple damage — or pay the price to walk away in the open.

Lead from the front
Run, jump and brawl as your hero while up to twenty soldiers follow you into the fight. Three orders move your whole army at once: Charge, Follow and Hold. Your Barracks keeps training infantry, archers or cavalry, so the war never waits for you.

Launch yourself
Your Mangonel throws bombs, piles of gold, your own soldiers — or you. Fly over a wall, land in the middle of a rival's village and see who laughs last. Every dawn refills your free shots and bear traps.

Build a Kale worth defending
Gold is the only currency. Capture mines, collect your buildings' income and spend it on walls, Barracks, Watchtowers, a Market and your Mangonel, each with three levels. Lose your Kale and you are exiled — your hero fights on. If your hero falls too, you rise as undead and haunt the living until the end.

The realm fights back
Every night brings one event: monster raids on living villages, world bosses such as the Black Dragon, caravans and festivals. The first five minutes are a truce; after that, everyone is fair game.

Twenty minutes, then the Blood Moon
Matches are short. At fifteen minutes the Final Blood Moon rises and a burning circle closes on the centre of the realm. When time runs out, the Lord who held on best takes the realm.

Make it yours
Pick one of eight factions, each with its own soldiers and strengths, and unlock new faces and outfits by playing: launch yourself, set a trap, win a match. Last Kale standing wins. Everything else is up to you.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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