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A mint-tin sci-fi survival horror dungeon crawler involving dice, cards and nerve. Generate nailbiting stories in short runs that fit around your life. Lead a salvage crew through a derelict stalked by a predatory Endoparasite. Push your luck, scavenge to survive, and reach the evac in one piece.

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About Nostos

You are a Corpsec agent dispatched by the Nostos Group to a derelict gone dark. Your orders are simple: Recover the Datacards. Reach the evac. Return with the salvage.

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Nostos is a single-player sci-fi survival-horror dungeon crawler played with dice and cards. Think mint-tin game in digital form. Every run drops your salvage crew into a derelict ship crawling with Endoparasites where you'll be stalked by the Matriarch, a terrifying predator that is always one room behind you.

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Reveal the ship one module at a time; it's a different layout and a different story each time. Scavenge for grenades, deploy turrets and make use of medstations. Fight through wave after wave of Endoparasites with a fistful of dice. If you make it to the evac point, the Matriarch corners you for a push-your-luck final stand. Every Endoparaite you fail to kill along the way adds to her HP bar. Bank your hits, or push for more and risk going bust.

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Your Agents go from Full Health to Injured to DEAD — and dead is forever. Endoparasite infection spreads invisibly through the team, costing you dice and, if you don't purge it before evac, possibly denying your survivors a seat on the dropship. Escape clean or you won't escape at all.

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Key Features

A pocket-sized squad-survival card game. Every run is a tense, self-contained 15-minute adventure — pull it out, play it, put it away. Made to be replayed, not finished.
Push-your-luck dice combat — the Final Boss Battle is a gamble between banking damage and losing everything by going bust.
A predator that hunts you — the Matriarch closes in each turn; use your items well to reach the evac point with all four members of your Fireteam intact.
True permadeath roguelike — a freshly shuffled derelict every run, and dead Agents never come back.
Hidden infection — Endoparasite Embryos spread unseen, sap your dice, and can strip a win at the final bioscan.
Build your loadout — grenades, turrets and Datacards can modify dice rolls; medstations can patch up injured Agents and remove Endoparasite Embryo infections; recruit a Survivor to expand your Fireteam, or bring the boss-killing Exo online by recovering all three Datacards.
Multiple endings, four difficulties — from Story to Nightmare, with a legacy game feature called the Contractor that unlock as you play.
Atmospheric terminal horror — a cold corporate-salvage future rendered in glowing CRT readouts.
Fully localized— playable in 8 languages; single-player and offline.

Quick-to-play by design. Nostos started life as a mint-tin tabletop game — a whole experience that fits in your pocket. A single run is about 15 minutes, so it's built to be pulled out on a break and played in one sitting. The depth is in the replay, not the runtime: every run reshuffles the odds, forces new decisions, and tells a different story. If you want a 40-hour epic, this isn't it — and that's exactly the point.

Nostos pays well. Nostos keeps track. Nostos does not pay for bodies left behind. Bring back the Datacards — and as many of your Fireteam as you can.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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