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A roguelike deckbuilder in a Mediterranean Italy after the end. Every run reshapes you: flesh mutates, body parts are traded for implants. You don't heal — you trade. Four classes, one journey to the last enclave. No loot boxes, no pay-to-win.

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About Ultima Cenere

You are the last flame in a world of ash.

Italy is over. What remains are gutted basilicas, highways swallowed by olive trees, concrete suburbs eaten by dust. You walk toward the last enclave — and to reach it, you'll have to give up pieces of yourself, one painful choice at a time. Ultima Cenere is a turn-based roguelike deckbuilder where every run transforms your character. It isn't a game about getting stronger. It's a game about what you're willing to lose to survive.

Every run transforms you

Mutations — the ash rewrites your body and reshapes your deck: it adds, removes, upgrades, weakens. It's inflicted, not chosen. You don't fully control who you're becoming.
Anatomical trades — the opposite: this one you choose. Give up human parts, receive implants from the ash-smiths. Every graft has a clear bonus and a clear cost. You always decide — and always give something up.

Four ways to refuse to give in

The Jackal — lone scavenger. Fast, fragile, bleed and scaling combos.
The War Medic — frontline surgeon. Pain, heals, slow detonations. Rewards planning.
The Defiled — soldier of tin. Slow tank, embers and plating, nearly unbreakable.
The Mutant — exposed to the ash. A deck that mutates as you go, high risk. For those who know what they're doing.

A world with weight

Turn-based combat with drag-and-arrow targeting, cumulative bleed, blocks, dodges, and enemies with unique signature abilities. A map that regenerates every run — fights, elites, events, ambushes, merchants — and the tunnels of the Dead Line between acts. Nothing is free. Every choice leaves a mark.

The ethics of the game

No loot boxes.
No pay-to-win.
No mechanics that punish you for not paying.

Just a game that asks you one thing: how much of yourself are you willing to leave in the ash?

Made by one person

Ultima Cenere is built by a single Italian designer, at night, with AI as a working companion. Every mechanical and narrative choice remains his. It's a small game, made with care, trying to say something about loss. Wishlist it to know when the ash catches fire.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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