







Games Like Gloom Delve
Bring a friend to the couch: a 100-floor roguelite dungeon crawler with true local split-screen co-op (online too). Draft game-breaking power cards, die, descend again. A Mad Wizard mocks your deaths, and every wall, monster and sword is generated by code, so it runs on a toaster.
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Match strength key:80+65+50+<50Gloom Delve
SteamAbout Gloom Delve
GLOOMDELVE
"Oh, you died? On floor THREE? Marvelous. The Prize remains unclaimed, and my faith in you remains theoretical." - the Mad Wizard A mad wizard has built (or conjured, he's hazy on the details) a 100-floor dungeon and flung it open to anyone foolish enough to enter. He narrates your descent personally: gleeful, petty, easily distracted, taunting your deaths and editorializing on your loot. At the very bottom waits the Prize, something enormous and probably cursed that he swears is "absolutely worth it." GloomDelve is a real-time roguelite dungeon crawler with no art assets — not one modelled mesh, not one painted texture. Every wall, hero, horror, weapon and icon is generated by code as you play. That's why it looks like nothing else, and why the whole thing runs on a toaster.
Solo or together
Play solo, team up in server-authoritative online co-op with built-in proximity voice chat so the screaming is positional (heal your friends, buff the party, and split the loot, or don't), or grab a second controller for local split-screen couch co-op: two delvers, one screen, one shared dungeon. Play it your way on keyboard, gamepad, or touch. Every action works on all three.
Descend forever
Draft a broken build
On entry, at the wizard caches he leaves lying around every few floors, and after every boss, the Mad Wizard offers you a choice of power cards. Dozens of distinct effects across four rarities, and no limit on how many you can hold: stack them, combine them, and turn a humble delver into a walking catastrophe. Exploding corpses, lifesteal, crit cascades, bomb-drops, see-in-the-dark, go-fast-on-kill... interesting alone, game-breaking together.
Build your delver
A story in the margins
The wizard won't tell you what the Prize really is. But the dungeon is littered with lore pages, a tragedy told in fragments, journals, and a confession or two, that quietly assemble into the truth if you bother to read them. Every page you recover permanently unlocks something new for your account: a class, a race, a harder difficulty, a colour scheme. Finding all 30 hands you a prize coat. Lost survivors turn up between floors with quests of their own: fetch a keepsake, spare a potion, hunt a marked beast, pay a toll. Help them, and they'll hand you a strong item, a full heal, a fat purse, or a page of the story.
Pick your poison
Five difficulty tiers (Whimsey, Mischief, Malice, Wrath, and Madness) scale the bestiary, the loot, and the Mad Wizard's mood from "beginner-friendly" to "he is openly laughing at you."
Features
The Prize is down there. The wizard is bored. Off you go.
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