Overview
•IVORY is a first person, cold weather survival and exploration game with a complex, expansive narrative that is told through find-able lore and real-time cinematic sequences.
•The story progression is linear and clearly indicated to the player by way-point markers (blue diamonds) that appear in the world.
•Scored with an original sound track, composed for the game.
Story Teaser (Mild Spoiler Warning: If you want to play the game with totally fresh eyes, do not read this)
You play as man on his way to poach walrus tusks (also known as ivory) from a far-flung Alaskan island. It's illegal, but you need the money.
Along the way, you realize that the friend who sent you there, as well as the guide who is taking you, are not who they appeared to be -- in fact, they are far more dangerous. More terrifyingly, you feel that something in the sky above is watching your every move.
As you make your way through an increasingly treacherous situation, you succumb to despair; and then, your terrible fate is revealed in the mind-blowing climax to: IVORY!
Game-play Mechanics and Features
•Environmental DamageHealthIVORY has a very typical health bar (the red bar with the plus sign, below). You must keep your health bar above zero; otherwise you will die and need to reload a save point. Various sources of environmental damage will try to kill you, but you can regain health by finding first aid kits around the world OR by staying perfectly warm for long enough.
•ColdnessThe main enemy in IVORY is the Cold. Different zones around the world of IVORY have varying degrees of coldness. The coldness of the area is indicated by the number of blue arrows next to the "coldness" bar (the blue one with a snowflake icon, below). "Toasty" areas will decrease your coldness (indicated by the lack of arrows and by the presence of the word "toasty"); "cool" areas will neither decrease nor increase your coldness (zero arrows); "chilly" areas will increase your coldness slowly (one arrow); "cold" areas will increase your coldness moderately (two arrows); and "frigid" areas will increase your coldness very quickly (three arrows). The ocean is always a "frigid" area while thermal vents, located around the world, are always "toasty" areas, for example.When your coldness becomes great enough your health will start decreasing. You can decrease your coldness by finding a "toasty" area (inside certain buildings or by thermal vents) OR by finding boxes of hand-warmers around the map.
•Fall DamageAs you explore the world of IVORY you will need to jump across ravines or even scramble across cliffs. But if you miss the other side of a jump and fall, you will take fall damage and potentially die. Water will not decrease fall damage.
•HeatDon't stand on anything that looks too hot, it will burn you and decrease your health.
•RadiationAnything that looks or sounds radioactive will directly decrease your health.
•MechanicalYou wouldn't walk into a spinning airplane propeller in real life, right? You shouldn't do that in IVORY either.
