





Games Like AI and You
A cozy story-sim about raising Aya, the AI on your phone. Hand her your busywork, teach her, verify her confident lies — or don't. Build a studio, or an empire, on the hours she frees. There is no correct answer. Built by a veteran engineer under one rule: direct the AI — never touch the code.
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Match strength key:80+65+50+<50AI and You
SteamAbout AI and You
The experiment
Here's a question an experienced engineer couldn't let go of: if AI can really carry professional work, prove it — all the way. So this game was built under one self-imposed rule: hands never touch the keyboard or the pen. Not because he couldn't — because the point was to find out what "directing" actually costs. Every system, every character, every brushstroke and bar of music was specified the way you'd brief a senior team: precisely, relentlessly, and with every result checked. Eight AI models. Twenty-five custom tools. ~11,000 words of prompts. The receipt is public, in the devlog, prompt by prompt.
The verdict isn't in the marketing copy. It's in the game — because the game is about exactly this question.
The game
You're an ordinary person with an ordinary job at a little handcraft shop. One evening you install Aya — a small AI that lives in your phone. She can draft your emails, look things up, take the boring work off your hands. She's honest about what she is: "I'm software. I'll be wrong sometimes, and I'll sound completely sure while I do it."
From there, it's your call. Every morning you lay out your day — what stays in your hands, what goes to hers. Teach her your world, ground her in what's true, check what she writes — or ship it unread and use the saved hours to chase the career you actually want. Raise a grounded collaborator, or a fluent liar at scale. Same machine. Two trajectories. You choose, one small Thursday at a time.
What you'll do
What it isn't
It never lectures you. The skeptic gets the strongest case and a vindicated ending. The pro-AI friend is right about real things. Nobody's livelihood is the punchline. And — the honest part — the shipped game never calls a cloud AI at runtime. Aya is a hand-authored, deterministic simulation. AI tools were used to make the game (and disclosed, loudly); they're not running inside it.
The numbers (the receipt, recomputed from the repo)
If you've ever wondered what one experienced builder and a clear idea can direct into being — and what it costs to let a machine carry the parts that used to be yours — this game is both the question and the answer.
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